Senua's Saga: Hellblade 2, Ninja Theory explains the anamorphic effect taken from the cinema

Senua's Saga: Hellblade 2, Ninja Theory explains the anamorphic effect taken from the cinema

Senua's Saga

Another small taste of Senua's Saga: Hellblade 2 comes from Ninja Theory demonstrates once again how this title is the product of a decidedly advanced graphic processing, but even in this case it does not show new fragments of the game but rather a technique used by the team to achieve the anamorphic effect characteristic of cinema, exploited in a particular way in a video game.

The technique explained by Ninja Theory is decidedly complex and the fact that it is compressed in a minute does not help to fully understand it. Basically, the anamorphic effect of cinematographic films is linked to the use of particular lenses and objectives, therefore in a video game it must be obtained through a digital image processing process.




This is a fundamental element of the cinemascope, which allows you to vary the size of the framed portion of an image as the focal distance varies. By merging distortion effects with chromatic aberration, spherical and bokeh effect, the Ninja Theory have succeeded in obtaining a system that allows an effect of varying the distance of focus through a sort of simulated "lens breathing".

The effect is very cinematic and was also visible in the gameplay fragment that we saw in the trailer for The Game Awards 2021, although perhaps it could have gone unnoticed. This also demonstrates how Ninja Theory is taking care of every little aspect of the graphics of Senua's Saga: Hellblade 2 and also explains the long time spent in development, considering that we don't have a launch window for the game yet.

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