A Plague Tale: Requiem is a show for Digital Foundry, best on Xbox Series X

A Plague Tale: Requiem is a show for Digital Foundry, best on Xbox Series X

A Plague Tale

The in-depth technical video analysis by Digital Foundry also arrives for A Plague Tale: Requiem, a game that has quite convinced the editorial staff of the British column, which considers it a "showcase of new generation graphics technology", also referring to how the better performances are on Xbox Series X.

The reduction of the frame-rate from the 60 fps of the first chapter to the 30 fps of this one certainly represents a step backwards, but it is due to a substantial increase in the complexity of the graphics, given from the adoption of a much more advanced graphic engine.

To give an example, perhaps not very evident but still significant, the rats that invade the screen at various moments of the game have gone from the 5000 present in the first chapter to 300,000 featured in this new game. But the breakthroughs are recorded in every technical element of A Plague Tale: Requiem.

The new chapter features larger and more densely modeled areas, a greater amount of elements with more complex geometries and more advanced textures, new sets of effects and a more advanced lighting system, able to interact in a more complex way with a greater quantity of objects on the screen. Character models also appear significantly richer and more animated.

Both PS5 and Xbox Series X display a native resolution of 1440p with 4K reconstruction through a time resolution, while Xbox Series S starts at 900p as their native resolution. In the major consoles, the graphics are set to maximum settings, with something scaled down with regard to Series S (ambient occlusion, vegetation), while maintaining a glance very close to the other versions.

The only difference found between the Xbox Series X and the PS5 is in the performance, where the Microsoft console manages to maintain the fps target more stably than its rival, although there are (not dramatic) drops in both. cases: the game runs at 30 fps but on displays capable of displaying 120 Hz it switches to an intermediate mode at 40 fps which triggers the VRR and the results are remarkable.

In individual cases of stress tests (such as phases in which many rats appear), Xbox Series X is the only one to maintain 30 fps in this mode (with a drop in 40 fps mode instead) while PS5 can drop towards 20 fps. Also note that the Xbox Series S suffers minor dips, thanks also to the reduction in resolution. In any case, the performances do not pose particular problems of use and, overall, A Plague Tale: Requiem has positively impressed Digital Foundry. You can learn more by reading our review of A Plague Tale: Requiem.

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