Dead Space Remake: Developers followed Resident Evil 2's approach

Dead Space Remake: Developers followed Resident Evil 2's approach

Dead Space Remake

Dead Space Remake creative director Roman Campos-Oriola reported that the team followed the Resident Evil 2 Remake inspired approach to building this new take on the original Visceral chapter.

Previously , it had already emerged that the development of Dead Space Remake had also depended on the success of Resident Evil 2, but this does not only concern the fact of having received the green light following the results detected on the Capcom series, but rather also an approach general at work.

Motive Studio claims to have taken as an example the excellent remake of Resident Evil 2 also from the point of view of development and as a qualitative reference point to be reached.

Dead Space, an image The idea was therefore to find the right balance between a substantial enrichment of the original experience also through broader contents, but still maintaining a certain fidelity to the source material.

"There are various definitions that can be given for what a remake is, but for me it is about moving to a completely new engine and totally rebuilding the game," Campo-Oriola said, "Other than that, depending on how much you want to change the original game, this can lead to cross the definition and bring us into the reboot. This mainly concerns whether or not to remain faithful to the foundations given by the genre and the story ".

" A good example is provided by the recent Resident Evil 2 remake, in which even though the perspective has been changed, it is still horror and still keeps the same story. " In the meantime, videos have already popped up these days with almost 40 minutes of gameplay on the game in question.

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