Halo Infinite: These are the system requirements for your PC

Halo Infinite: These are the system requirements for your PC

Halo Infinite

Microsoft announced the release of Halo Infinite this week. The campaign and multiplayer will be available for PC, Xbox Series X / S and Xbox One on December 8th. In line with this, 343 Industries has now also announced the system requirements for your computer. Below we have an overview of which hardware is required for the shooter. The recommended requirements, which are certainly higher than you thought in advance, are surprising.

Minimum system requirements - Halo Infinite

OS: Windows 10 RS3 x64 Processor: AMD FX-8370 or Intel i5-4440 RAM: 8 GB Graphics card: AMD RX 570 or Nvidia GTX 1050 Ti DirectX : Version 12 hard drive: 50 GB free space

Recommended system requirements - Halo Infinite

OS: Windows 10 19H2 x64 Processor: AMD Ryzen 7 3700X or Intel i7-9700k RAM: 16 GB Graphics card: Radeon RX 5700 XT or Nvidia RTX 2070 DirectX: Version 12 Hard drive: 50 GB of free space Read also PC XSX XBO 0

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Xbox: Live stream starts at 7 p.m. - all information from the Digital Showcase 2021

Xbox Showcase for Gamescom in the live stream: Tonight you will be there live when Microsoft presents new information about the next games. var lstExcludedArticleTicker = '1378528,1378441,1378390,1378219'; For the first time, Halo Infinite's multiplayer will be available for free to all players. As usual, fans only have to pay for the campaign. Xbox Game Pass subscribers will have direct access to campaign and multiplayer as soon as the shooter launches on December 8th. For the time being, players will have to do without the co-op campaign and the forge mode of Halo Infinite. These modes will only be submitted with an update next year. For the 20th anniversary of the series, Microsoft recently introduced a limited edition Xbox Series X, the design of which is based on the Halo universe. The pre-orders for the console have already started.

Source: Steam





Here's why Halo Infinite's campaign wasn't at Gamescom

Series veteran and Halo Infinite lead writer Joseph Staten has explained the conspicuous absence of the game's campaign details from Microsoft's Gamescom showcase, explaining that the team is currently in 'shutdown mode.'


Despite debuting a flashy new multiplayer cinematic and some fancy themed gamepads and consoles, Halo Infinite's singleplayer was a no-show during this week's stream. Coupled with the news that co-op and Forge won't be in the game at launch, there's some concern that Infinite is coming in dangerously hot.


According to Staten's closer on the Halo Infinite blog, this radio silence is due to the development team being in 'shutdown mode'—effectively, blocking out all outside noise to focus on critical bug fixes and ensuring the game is optimised across a range of PC and console hardware.


'If you’ll forgive a bit of aviation-geekery, the entirety of the team is essentially in a 'sterile cockpit,' which is to say: we’re at a critical phase in the flight that is Halo Infinite, so it’s extremely important to avoid distractions and stay focused on mission-critical tasks only. 


'For Campaign, that means putting maximum effort into ensuring the wide-open, adventure-filled experience you’ll all get to play on December 8th is a great as it can possibly be. And gameplay demos and trailers not only take a huge amount of effort to do well, they also take cycles away from bugs and other shutdown tasks.'


Staten does explain that he's been actively playing through the Halo Infinite campaign, and unsurprisingly says it's 'super fun to play'. And there are other reasons to be cheerful—after a weekend with the game's technical test, I'm convinced Halo Infinite's multiplayer might be quite special indeed. But that December 8 release date is closing in fast.