
After the analysis, the program would adjust the level of difficulty of the opponent accordingly . For example, players who repeatedly fail at a boss opponent could have it easier with the AI to knock the opponent off the screen when they try again. For experienced players it could be trickier, because opponents could learn even better - and know exactly which skills you bring and use from the analyzes running in the background.
Sony expects this system to increase replayability, because the level of difficulty is specially designed for the player. It will be some time before the first PS5 games actually make use of this new system. At the moment, the patent appears to be waiting for confirmation. We'll keep you up to date in our news area. You can find out which PS5 games will be released in 2021 in our release list.
Via Gamesradar
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