Halo Infinite: discovered a hidden audio file with clues to the story

Halo Infinite: discovered a hidden audio file with clues to the story

Halo Infinite

Halo Infinite has returned to be seen in the past few hours with a nice update from 343 Industries, in which an audio file was also hidden with some elements of the game's history, evidently connected to the events of Halo 5.

The February update on Halo Infinite brought mainly information on the state of the work regarding the construction of the world, as well as on the condition of the graphics through the release of new images. The developers talked about the sandbox and the large map that characterizes the new chapter, but hidden inside the post there was a reference to an audio log, reachable through a link.

You can hear it in the video reported below, but consider that it may contain spoilers for those who have not completed the story of Halo 5: Guardians or are not informed about previous events.

The first part of the audio log appears to contain a dialogue from Dr. Halsey and a UNSC officer, centering on Cortana taking control of the galaxy following the events of Halo 5. Later, Master Chief also appears, asking to Dr. Halsey what are the plans and conditions of artificial intelligences.

Halsey then points out that, although all the AI ​​located in the galaxy are turning against the UNSC, under the influence of Cortana, they could don't be hostile to comparisons of Master Chief, which suggests the possibility of an alliance, or in any case a turnaround based on the exclusive relationship between Chief and Cortana.

We therefore continue to keep an eye on Halo Waypoint in the coming months for more updates from 343 Industries, within the update program promised by the developers in this approach to the launch of Halo Infinite.

Halo Infinite is back with new images Source

New Halo Infinite Screenshots Show Off Its Beautiful Open World

343 Industries has released an interview-focused blog post for Halo Infinite, which reveals some beautiful screenshots (embedded below) of Zeta Halo, the open-world setting of the upcoming game. In the blog post, Halo Infinite campaign art lead Justin Dinges said that one of the largest challenges of creating the space was honoring the nostalgic feel of Halo, while creating something that feels brand-new.

'With Halo Infinite, we wanted to take this new adventure back to its roots and create a visually pleasing experience that doesn't overwhelm with unnecessary complexity where readability and clear artistic composition prevail,' Dinges said. 'This is our artistic interpretation of a beautiful world to exist within--rather than something that is purely grounded in photo realism. Both goals have been a true challenge to balance, especially against the expectations of what it means to be a 'next-gen' title.'

Part of honoring the appeal of Halo's roots comes from Zeta Halo's layout. As an open world, Zeta Halo invokes the same sensation of Halo: Combat Evolved's opening hours when you could approach problems in different ways depending on what weapons you have, vehicles you're driving, or pathways you uncover. In that original game, you crash onto the ring world with little idea of where you are--or what the ring truly is.

'I love the agency we are creating that really doubles down on that premise of delivering on the promise of Halo: CE,' Halo Infinite world design lead John Mulkey said. 'Enemy strongholds can be approached from any direction and there are so many options available for how you take on the challenges at hand.'

Part of this new freedom of movement comes from the Grappleshot, Halo's take on a grappling hook. The new mechanic will allow you to drag smaller enemies to you, propel yourself into larger targets, and reach seemingly inaccessible areas.

'Having a tool like the Grappleshot definitely challenged us to rethink the way we build our environments because it's such a versatile and fun mechanic that allows players to get nearly anywhere that they can reach,' Dinges said.

With that in mind, we can expect Halo Infinite's levels to further shy away from the linear manner seen in the more recent entries in the series--with a tool like the Grappleshot, you'd be able to circumnavigate almost every obstacle in your path and just reach the end without needing to fight. It would take the fun out of a linear first-person shooter.

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Halo Infinite gameplay director Troy Mashburn said that from a development standpoint, this change is 'both terrifying and completely liberating' as this adjustment has 'helped the team break out of the single path design mindset and evolve into something much more exciting.'

Currently slated to launch for Xbox Series X|S, Xbox One, and PC in Fall 2021, Halo Infinite is in the final months of development. Dinges said that most of the development team is finishing up their remaining tasks. 'The team is 100 percent focused on wrapping up the campaign experience which includes gathering and addressing user feedback--both internal playtests and User Research data--bug fixing, performance, and balancing,' Mashburn added.

For more on Halo Infinite, check out our previous coverage of the game:

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