The Legend of Zelda: Ocarina of Time arrives on PC, fans are decompiling the game

The Legend of Zelda: Ocarina of Time arrives on PC, fans are decompiling the game

The Legend of Zelda

Fans have decompiled 65% of the Master Quest version for GameCube of The Legend of Zelda: Ocarina of Time, which will soon be able to run on PC, as happened some time ago with Super Mario 64.

The group has named Zelda Reverse Engineering Team (ZRET) and even has its own official website (much to the delight of Nintendo's lawyers). For some, this will mean little, but in essence the possibility of running the code natively on a PC and not through emulation will open the door to a whole series of improvements, such as those seen for Super Mario 64.

For example, you can increase the resolution freely, you can unlock the framerate and you can create mods that will make profound changes to the game, since the developers will have direct access to the code. Think of the ray tracing support added to Super Mario 64 to get an idea of ​​what we are talking about.

According to the progress visible on the ZRET website, it will still take a few months before we see the PC version of Ocarina of Time. As previously reported, decompilation has now reached 65%, with + 5% progress made within a month. At these rates we will see something concrete in the second half of the year.

The choice to decompile the GameCube version instead of the Nintendo 64 one derives from the presence of some debug commands that make the operation easier.

Obviously to have a working port it will not be enough to decompile the game and it will take more months of work. As always happens in these cases, Nintendo is likely to do everything in its power to stop the project ... failing (the Super Mario 64 port runs smoothly on illegal circuits).

The Legend of Zelda: Ocarina of Time coming soon to PC Source



The Legend of Zelda series celebrates its 35th Birthday

a man standing on top of a snow covered mountain © Provided by GamePur

Fans of Nintendo’s iconic adventure game The Legend of Zelda are celebrating a new milestone as it hits the 35th anniversary of its first release. 


The first entry in the series, originally launching on Nintendo’s Family Disk System, a Japan-only peripheral for their first home console the NES, hit stores on February 21, 1984, to critical acclaim and the series has been on the rise since.


The series, which now spans 19 official entries across 11 different platforms along with a number of spin-off titles, is one of the longest-running gaming franchises of all time with over 125 million units sold so far. Series creator and industry legend Shigeru Miyamoto led the series from its inception until the release of 2007’s Twilight Princess. Since then, Eiji Aonuma has been the lead producer, including 2017’s Breath of the Wild, having worked on the series with Miyamoto since 1998.


Highlights include the two titles released for Nintendo’s N64, Ocarina of Time and Majora’s Mask, with the former in particular regularly marked as the best videogame of all time, and A Link to the Past which is often credited as the game that started the rise of the series to what it’s become today.


As Nintendo is currently still celebrating the 35th Birthday of Mario, it has been somewhat silent about the series landmark and its plans to formally commemorate the anniversary of Zelda, Link, Gannon, and company.


An HD version of Skyward Sword was announced at the publisher’s Direct last week and the sequel to Breath of the Wild is ongoing, but nothing specific has been mentioned about plans for the Hero of Time’s Birthday.  


But with Mario’s celebration set to end in March, we hope that the COVID-19 pandemic doesn’t put Nintendo off from a true celebration for its second-biggest franchise.


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