Cyberpunk 2077: Edgerunners characters and elements in the game, thanks to mods

Cyberpunk 2077: Edgerunners characters and elements in the game, thanks to mods

Cyberpunk 2077

Cyberpunk 2077 has received a significant boost with the arrival of the animated series Cyberpunk: Edgerunners on Netflix, as we have seen, and this obviously could not avoid being reflected also in the panorama of mods, now a cornerstone of the CD Projekt RED game on PC.

As we have seen, with the spread of the animated series, players have returned en masse to Night City, registering a million players a day this week and relaunching the action RPG in a truly remarkable way science fiction by CD Projekt RED, and the reflections did not take long to emerge even in the modder community.

After the arrival of the animated series of Studio Trigger, there was a collection of mods and various contents developed by users for together characters and situations from Edgerunners within the game.

Cyberpunk 2077, a character in the style of Lucy by Edgerunners Among these, as reported by Kotaku, in the most popular mods we can find the preset to insert a character with the features of Lucy, the haircut of David Martinez, the preset for David Martinez's face, Rebecca's weapons and even the Cyberpunk: Edgerunners radio station with the soundtrack of the series.

These are just a few items that can currently be found on Edgerunners themed NexusMods for Cyberpunk 2077, but we can be sure that many more will come later, given the success of the animated series.

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Will Cyberpunk 2077’s Second Life Change CDPR’s Plans?

Cyberpunk 2077


While I am sure that CDPR was hoping that Netflix’s Cyberpunk Edgerunners would be good and drive some level of interest in Cyberpunk 2077 itself, I am guessing they were not predicting a million players a day, 120,000 concurrents on Steam and the kind of renaissance we’re seeing here.

Edgerunners, a new patch and a sale as drivers for this second wind for Cyberpunk 2077 has me wondering that if the game is experiencing this level of a successful turnaround, that CDPR may choose to alter their plans. Right now, that includes future, next-gen/PC only patches and a big expansion, Phantom Liberty.

But previously? The original plan for post-launch Cyberpunk was going to be:

  • Two full DLCs, similar to what The Witcher 3 got.
  • A multiplayer spin-off game set in Night City.
  • The multiplayer idea was scrapped, and the two DLCs were reduced to one. Though again, the question now is if anything changes in the wake of Edgerunners and this massive player surge.

    The problem, of course, is that the way game development works is that you have to plan things way, way ahead of time, and many decisions about Cyberpunk’s future were already made a long time ago when things were struggling a lot more. The DLC has been getting worked on since launch, more or less, and to change things now? That would take development away from the next Witcher game, which CDPR has announced and is already starting work on.

    Phantom Liberty


    However, CDPR has said that they will be continuing to invest in the Cyberpunk IP in the future, so where does that leave us?

    With where things are right now, my guess is that it’s too late to add anything major to Cyberpunk 2077 past what’s already planned, namely the big expansion. They have talked about adding new cyberware and a better police and vehicle combat system, but I do not think that this will mean a greenlight for a second full expansion or something like a multiplayer spin-off. Nothing of that scale.

    What I do think this does, however, is give CDPR a whole lot more motivation to start drafting a full sequel, let’s call it Cyberpunk 2078, using the lessons learned from this game. CDPR has said they will start doing parallel development on multiple big games at a time, meaning they can eventually starting working on a Cyberpunk sequel while they also work on Witcher 4. Though that would require them to stop working on Cyberpunk 2077, eventually.

    That seems like the better play at this point. Presumably, CDPR will move the next Cyberpunk game to Unreal Engine 5, like they’re doing with the next Witcher game, freeing them from the often problematic REDengine that Cyberpunk is still using.

    It’s not that I wouldn’t love another Cyberpunk expansion past what’s already planned, but with the long arc of CDPR’s strategy, I’d be surprised if they kept going with just 2077 instead of casting an eye toward a larger sequel.

    Now, the real question is…can they convince TRIGGER to do season 2 of Cyberpunk Edgerunners?

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