Dead Space Remake will be a single sequence shot, like the original and God of War

Dead Space Remake will be a single sequence shot, like the original and God of War

Dead Space Remake will be a single sequence shot

EA Motive reported on the blog dedicated to the game that Dead Space Remake will be represented by a single sequence shot, or a continuous third-person shot from behind the protagonist without any detachment from start to finish, thus realizing the idea of ​​the original Dead Space, later also taken from God of War.

"We are also creating the entire game as a single sequence shot", said producer Philippe Ducharme, "From the beginning of the game to the end, there are no camera changes or loading screens, unless you die.

Dead Space, an image from the remake The Ishimura is now fully interconnected, so you can walk from point A to point Z, visit the whole ship and also find the settings that you have already completed to collect things you have left behind, now it is a unique and not fragmented experience ".

To tell the truth, something very close had already managed to do so there original Dead Space: released way back 2008, the first chapter also amazed by the particular solution adopted which never proposed real cuts to the action, which was later also taken up by the God of War of 2018.

Everything was shown through the same shot and even the inventory management did not require the game to pause, with the only gaps being given by the loading screens, which apparently will be removed from the PS5 and Xbox Series X | S versions.

So the the main difference will be given by the removal of the interruptions given by the uploads, with the possibility of crossing the entire Ishimura without any cut and in a single sequence shot, except in the case in which Isaac dies, which starts one of the disturbing scenes that characterize this possibility also in the remake version.

Just in the past few hours we have seen the official page of Dead Space Remake appear on the Xbox Store, while new details are expected to arrive in October.

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Dead Space Remake Is Presented As One Sequential Shot, Dev Team Met With ‘Diehard Fans’ In Early Production


EA Motive Studio has revealed that the upcoming Dead Space Remake will be presented as one sequential shot, echoing the likes of God Of War (2018).

Speaking during its Inside Dead Space developer blogs, Philippe Ducharme, the game’s Senior Producer, revealed that Dead Space Remake will feature no camera cuts or load screens unless you happen to die — which to be fair, will probably happen a few times.

We’re also actually creating the entire game as one sequential shot. From the moment you start the game to the moment you end the game, there are no camera cuts or load screens—unless you die.

The Ishimura is now fully interconnected, so you can walk from Point A to Point Z, visit the entire ship, and revisit locations you’ve already completed to pick up things you might have missed—that’s all new. It’s now a completely unbroken experience.


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Elsewhere, Creative Director Roman Campos-Oriola confirmed that the development team conversed with “diehard fans” every six weeks to gather feedback and ideas during early production.

Really, really early in development…we started discussions with some members of the community who were identified by our team as diehard fans. We met with them every six weeks, roughly, and we gave them full access to what we were doing.


Dead Space Remake is scheduled for release on January 27, 2023 for PS5, PC and Xbox Series X/S. The original Dead Space was released in 2008 for PS3, PC and Xbox 360, and was developed by EA Redwood Shores, later known as the now-defunct Visceral Games.


[Source – MP1st]