Halo Infinite, new information on the first season

Halo Infinite, new information on the first season

Halo Infinite

Halo Infinite is now ready to arrive. In fact, during E3 2021 Phil Spencer reiterated that the launch window, or that of the next Christmas holidays, will be respected by 343 Industries and it is therefore obvious that further details regarding the contents of the game will begin to spread. We already know that multiplayer will be completely free and today the name of the first season that will inaugurate the new episode of the saga was also disclosed.

As explained by the development team in a blog post, the first multiplayer season of Halo Infinite will be called Heroes of Reach. It is not a name chosen at random and refers to that much discussed chapter by fans, called Reach and which debuted in 2010, placing itself as a prequel to the first, historic chapter. But what will the contents of this first season be? Lots of them and perhaps a piece of news would not be enough to deepen them but we can still report them to get a better overview of what players will find when it becomes available.

Heroes of Reach will bring all the content normally known in the world of online shooter. Character customization is a very important point, so much so that the developers have already announced that it will be an important aspect. In addition to the aesthetic changes to the Spartan, there will still be several strengths, including the planet on which it will fight, unlockable weapons and non-random drops. The absence of loot boxes has also been confirmed, a very important issue and that no element will be behind a paywall. The goal is to have different content every week, without pressure on players to unlock a certain item.

Halo Infinite will debut, as mentioned above, during the last months of 2021. The first season, Heroes of Reach will be available for three months and will subsequently be changed to introduce another. This roadmap will last for all of 343 Industries' expected support for the new work.

The beautiful Guardian Edition of Halo Infinite awaits you on Amazon at an unbeatable price.





‘Halo Infinite’ Doesn’t Want Its Battle Passes To Feel Like A Job, Like ‘Other Titles’

Halo Infinite

343

Halo Infinite has already been praised for its upcoming philosophy on battle passes, where they do not expire, and you can go back and complete them any time you want. But in addition to that, it seems like they overall might be less grindy than other games, according to new comments from 343.


Ryan Paradis and Christopher Blohm, directors on the live and progression teams respectively, spoke at length about this in a new article at Halo Waypoint.


While the game will have traditional three month seasons with corresponding battle passes like pretty much every game these days, they really, really don’t want them to be as time consuming as other games.


Chris Blohm: “We want players to have cool content, activities, events, and rewards over the course of the season, but we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.”


Ryan Paradis: 'We looked at other titles, where you buy something that provides time-limited access to the pass, and now you feel obligated to play...That's not fun, and it's not player-first. If you put the trust in us, and purchase something from us, it's yours. No strings attached.'

Destiny 2

Bungie

Some readers have taken this a jab at Destiny, with Bungie being the former purveyors of Halo, and a game that is well-known for “FOMO” seasons and involving a pretty hefty grind to stay current with the game.


I don’t…actually think this is referencing Destiny directly at all. I mean, take a look around, and whether it’s Call of Duty, Fortnite or Apex Legends, those games all have time-limited battle passes that it can often feel like a chore to grind through, and those are all more direct competitors to Halo Infinite than Destiny, where its seasons and battle passes are mostly focused on PvE content (though sure, it’s a job-feeling game sometimes).


What I’m not sure about is whether or not this means that Halo Infinite battle passes will take literally less time to complete than others, or if they’re just talking about the fact that they don’t expire. But they do mention not wanting players to feel like they have to play for “a ton of hours every week” to complete them, so I would wager that maybe they will take less time to complete over all, if we’re doing a traditional 1-100 rank system.


The first Halo Infinite season is going to be Reach themed with Reach-based cosmetics and other things in the battle pass to earn. We still do not have a release date for Halo Infinite this holiday, but it’s likely to come in either October before Forza or in late November after it. More to come.


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