Halo, another showrunner's orphaned TV series

Halo, another showrunner's orphaned TV series

Halo

We are getting closer and closer to the release of the Halo TV series. After several active games, the franchise is in fact ready to take its place also on television, one of the mediums that has already welcomed several productions of the genre, including that of The Witcher. Despite the great enthusiasm, however, some events are destabilizing the broadcast, at least as regards the production side.

The Halo TV series has already lost two elements. Let's talk about the two showrunners: the first, Kyle Killen who has already left production. The second instead, Steven Kane, who is preparing to leave the team and the whole crew, including the production company. When? The exact times are not yet known but in an interview with Variety he declared himself ready to leave when the series will be renewed for a second season. But that is already very likely, according to the latest reports that have emerged from the Internet.

Unfortunately, it seems that the adventure of Halo in the form of a TV series is far from being calm. The series has in fact been in production for some time, with several announcements regarding the start of production and above all news related to appeasing rumors about the cancellation. Several illustrious names on the film scene have joined, including Steven Spielberg in recent years. The success of the brand, on the other hand, could only call great figures, whether they were really affiliated with the project or just rumors as the negotiations progress.

Halo will arrive in the world of TV series only during 2022. We imagine the last two years of production have been very complicated, especially if we also think of the coronavirus and the global pandemic that started in early 2020. The series will be distributed on Paramount + but at the moment there is still no release date and above all a channel regarding the Italian broadcast. However, we trust that agreements will be found a few months before the official release, especially considering that the franchise is one of the most recognized of Xbox even in our country.

Halo 5: Guardians is available on Amazon, exclusively for Xbox One.





‘Halo Infinite’ Doesn’t Want Its Battle Passes To Feel Like A Job, Like ‘Other Titles’

Halo Infinite

343

Halo Infinite has already been praised for its upcoming philosophy on battle passes, where they do not expire, and you can go back and complete them any time you want. But in addition to that, it seems like they overall might be less grindy than other games, according to new comments from 343.


Ryan Paradis and Christopher Blohm, directors on the live and progression teams respectively, spoke at length about this in a new article at Halo Waypoint.


While the game will have traditional three month seasons with corresponding battle passes like pretty much every game these days, they really, really don’t want them to be as time consuming as other games.


Chris Blohm: “We want players to have cool content, activities, events, and rewards over the course of the season, but we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.”


Ryan Paradis: 'We looked at other titles, where you buy something that provides time-limited access to the pass, and now you feel obligated to play...That's not fun, and it's not player-first. If you put the trust in us, and purchase something from us, it's yours. No strings attached.'

Destiny 2

Bungie

Some readers have taken this a jab at Destiny, with Bungie being the former purveyors of Halo, and a game that is well-known for “FOMO” seasons and involving a pretty hefty grind to stay current with the game.


I don’t…actually think this is referencing Destiny directly at all. I mean, take a look around, and whether it’s Call of Duty, Fortnite or Apex Legends, those games all have time-limited battle passes that it can often feel like a chore to grind through, and those are all more direct competitors to Halo Infinite than Destiny, where its seasons and battle passes are mostly focused on PvE content (though sure, it’s a job-feeling game sometimes).


What I’m not sure about is whether or not this means that Halo Infinite battle passes will take literally less time to complete than others, or if they’re just talking about the fact that they don’t expire. But they do mention not wanting players to feel like they have to play for “a ton of hours every week” to complete them, so I would wager that maybe they will take less time to complete over all, if we’re doing a traditional 1-100 rank system.


The first Halo Infinite season is going to be Reach themed with Reach-based cosmetics and other things in the battle pass to earn. We still do not have a release date for Halo Infinite this holiday, but it’s likely to come in either October before Forza or in late November after it. More to come.


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