Outriders: New patch addresses the grief problem

Outriders: New patch addresses the grief problem


A new patch for Outriders has been released. With the new update, it is no longer possible to kick a co-op partner out of the group at the end of an expedition. Furthermore, there is now a matchmaking system based on the region to increase the quality of the multiplayer connection. The login screen has also been revised a little and now shows a progress bar for logging in. Some bug fixes are also included in the patch.

Recommended editorial content Here you can find external content from [PLATTFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration. People Can Fly is also currently working on the login problems, which mainly affect players on the Xbox consoles, and the stadium version of the title is currently being improved. In terms of gameplay, the developers are currently testing some changes to the drop chances of legendary items in order to make them less frustrating. The developers also state that the next patch is already in the works and that new updates will be released much more frequently from now on.

Despite the numerous problems that players in Outriders (buy now) have to struggle with, is pleased the title of great popularity. In the first month after its release, the looter shooter was able to win over 3.5 million players, which is definitely a remarkable achievement for a completely new franchise.

‘Outriders’ Patch Notes: Stopping Loot Trolls, Legendary Drop Rate, Player Buffs In Testing



Outriders has launched another new patch today, one which is coming off the heels of its big damage mitigation fix that went live last week (and didn’t fully solve a lot of damage issues).

This patch is…smaller, and here’s what it contains:

  • There’s now a block that prevents players from booting other players at the end of Expeditions. This is an effort to curb “loot troll” behavior where party leaders could kick players before the Expedition chest opened and they’d get nothing.
  • There is now “region based matchmaking” which is supposed to improve the quality of matchmaking. Whether this helps with lag or with failure to connect errors is as of yet unclear, but I’ll test it out. No word on anything to prevent matching with people AFK in camp.
  • Annnd that’s it. Minor bug fixes, something about changing sign-in text.


    People Can Fly

    Knowing that everyone would freak out about how small this patch is with all the pressing issues of the game, People Can Fly has given an update that they are testing a number of things for future patches right now. Those include:

  • They are still working on lingering sign-in issues, especially on Xbox.
  • They are planning to debut legendary drop rate changes to make them “more satisfying, less frustrating.” They will “share further information on these changes when they can.” No date.
  • They are working on finally updating the Stadia version of Outriders to be current with existing fixes and patches.
  • They are still looking into issues with player survivability in the wake of the damage mitigation fix.
  • They are testing player-side buffs, which would be the first the game has had in any meaningful capacity since launch. Again, no dates, but they “will share news of these potential changes when they go live.”
  • As I’ve said before, I’m simply not playing Outriders anymore until they buff the legendary drop rate. There’s just no reason to given the sheer impossibility of finding specific pieces of loot. I may test out these changes to matchmaking briefly, but that’s it.

    It’s frustrating to not really even have a time window for legendary drop rate increases or player buffs, as for all we know, we will probably be approaching three months post-launch before either of those hit. The playerbase is beyond restless at this point, which is why small patches like this are not well-received, even if they do address an ongoing issue or two.

    More to come, as this not-a-live-service game continues to try to patch itself together exactly like a live service game.

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