Elden Ring: Digital Foundry analyzes performance on PS5, Xbox Series X | S and PC with patch 1.02

Elden Ring: Digital Foundry analyzes performance on PS5, Xbox Series X | S and PC with patch 1.02

Elden Ring

A few hours after the launch of Elden Ring, Digital Foundry analyzed the performance of the PS5, Xbox Series X | S and PC versions with patch 1.02 applied, or the day-one update. Here are the results.

According to their analysis, Elden Ring's performance on both PS5 and Xbox Series X has remained virtually unchanged compared to the closed beta that took place at the end of last year. Both consoles offer two presets, quality mode and performance mode, with the second favoring the framerate at the expense of resolution.

Despite the 1.02 patch, the framerate continues to fluctuate between 45 and 60fps on PS5 and Xbox Series X in performance mode, with the former generally having a higher fps count but unlike the Microsoft console it does not support the VRR. In any case, the performance is not great on either of them.

Things get worse with the Quality mode, as in this case the framerate fluctuates between 30 and 60fps for both consoles. In that sense, for Digital Foundry, it would have been better to offer an option to lock it at 30fps. The framerate on Series S, on the other hand, fluctuates between 40 and 60fps.

No console version of Elden Ring therefore manages to reach a constant 60fps, but for PS5 players there is an interesting alternative. By launching the PS4 version of the app via backwards compatibility, the game manages to keep 60fps stable, but at the price of a worse resolution and graphics.

As for the PC version, Digital Foundry explains that Elden Ring, the first FromSoftware game made with DirectX 12, has various flaws with practically any hardware configuration and with all graphic presets. In particular, FromSoftware's game suffers from frame time problems, with strutter lasting up to 250 milliseconds when new effects, enemies and areas appear on the screen.

The problem occurs, in a more serious way, even when the player moves around the game world, changing areas, causing frequent drops in the frame-time or in the worst case by lowering the framerate from 60 to 40fps, according to their tests.

Elden Ring will be available from tomorrow, February 25th, for PC, PS5, PS4, Xbox Series X | S, Xbox One and PC.

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20 Minutes of Elden Ring | Liurnia of the Lakes Gameplay

In this dose of Elden Ring Footage, Dave brings you Liurnia of the Lakes exploration, the Academy Gate Town, a couple dungeons, a brief look at the Academy of Raya Lucaria, a glimpse of Caria Manor, and a few bosses: Crystalian, Cleanrot Knight, and the Glintstone Dragon Smarag. Be warned, spoilers abound.

Elden Ring lets you roam freely in the open world as you discover new locations, dungeons, academies, castles and more. Ride your a noble steed across the various landscapes that the game has to offer. In this 20 minutes of footage you'll see more from the Liurnia of the Lakes area.

Elden Ring is an action role-playing game played in a third-person and features elements similar to those of Dark Souls, Bloodborne and Sekiro: Shadows Die Twice. The gameplay in Elden Ring focuses on combat and exploration in a new open world setting.

To read Tamoor Hussain's full review in progress check out https://www.gamespot.com/reviews/elden-ring-review-in-progress-death-of-the-wild/1900-6417832/ and for more Elden Ring videos, guides, gameplay and more check out the rest of the site.

Elden Ring releases on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on February 25, 2022.