Horizon Forbidden West: Why Was It Delayed? The director explains the real reason

Horizon Forbidden West: Why Was It Delayed? The director explains the real reason

Horizon Forbidden West

Mathijs De Jonge, the Director of Horizon Forbidden West, explained why the game was delayed. The man revealed that part of the reason behind the game's original delay is due to the desire to avoid a crunch period.

In an interview with NU.nl, Mathijs De Jonge talked about the reason for the delay of the game, initially scheduled for 2021 but then postponed to February 2022: "Horizon Forbidden West could have been published at the end of 'last year, but in that case we would have had to work overtime. [...] This also played a part in the decision to release the game now ".

Aloy in Horizon Forbidden West against a huge machine elephant In another part of the interview, the Director revealed more about Guerrilla's work culture, explaining: "We are very aware of the disadvantages of crunch, so we take this into account in our planning. For example, at Christmas. we said that there would be no work and that everyone could have two weeks of vacation. The company was closed, we couldn't even go to work ".

Crunch is a serious problem in the gaming industry and can lead to health problems (physical and mental). It is important that more and more companies worry about the matter, so it is good that Guerrilla Games has done so.

Also, the final result was great, as we told you in our review.

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Before You Start: Five Settings To Change In Horizon Forbidden West

Screenshot: Sony / Kotaku

The only thing bigger than Horizon Forbidden West’s open-world is its suite of options. Guerrilla’s splashy PlayStation action-adventure game features dozens of settings, some of which—difficulty sliders, controller presets, visual modes—are par for the course. But others, like the ability to slow down time, or make it so you don’t get lost in this very pretty world, are genuinely game-changing.

It’s a lot to pore over, especially when you just wanna get out there and start hunting robot dinosaurs with your snazzy array of high-tech bows and arrows. Let us help. Here are the five settings you should turn on before you even start.

Easy Loot

You’ll spend roughly 92.7 percent of Horizon Forbidden West looting for resources from typical sources: plants, rocks, dead people, the shattered mechanical skeletons of giant robo-dinosaurs, treasure chests. Some machines have additional components—canisters, weapons, and the like—which also contain valuable lootable resources, but if you don’t shoot those components off before killing the machine, the resources could get destroyed. Turning on the easy loot setting streamlines the process so that, if any such components are still attached to a machine when you take it down, you can loot it all at once.

Under the difficulty settings, found in either the accessibility or general submenus, switch the challenge level from “normal” to “custom.” That should then display the easy loot option, where you can then switch it on. Note, however, that since auto-loot is technically considered under the umbrella of difficulty settings, and that turning it on requires changing your overall difficulty to “custom,” you’ll be ineligible to clock scores on leaderboards for activities like the arena. (Note number two: Don’t let that stop you from taking part in said activities—the arena rules.)

Quest and Waypoint Pathfinding

Also under the difficulty settings, you’ll find options to activate quest and waypoint pathfinding. Horizon Forbidden West’s world is meticulously laid out, and as a consequence of this, you’re gonna get lost—a lot. Don’t be like your parents. When you can’t find your way, it’s okay to ask for directions.


Screenshot: Sony / Kotaku

These two pathfinding tools are your best bet. They’ll overlay a non-obtrusive indicator in your field of view for whatever mission you have active or for any pins you’ve placed on the map, alongside an estimate of the distance you are from your destination. Mind, the feature is occasionally wonky, sometimes sending you on a roundabout route, so if you find yourself heading in what seems like a “Dad, why can’t we just ask someone?” direction, you can always open your map. (Unlike the easy loot setting, turning pathfinding on doesn’t automatically switch your difficulty to “custom,” so you can keep it on and still set leaderboard scores.)

Climbing Annotations

You know what they say: With great (processing) power comes great responsibility (to help players figure out what the hell is going on). In its base state, Horizon Forbidden West fails in this regard, and is often too pretty for its own good. Nowhere is this more keenly felt than the game’s frequent climbing sections. On its quest for eye-melting visual fidelity, Horizon Forbidden West doesn’t always make clear what you can and cannot climb. Here’s what one climbable structure looks like by default:


Screenshot: Sony / Kotaku

But by turning climbing annotations, a setting found in the visuals submenu, you can highlight viable pathways in orange. Here’s what it looks like with them turned on:


Screenshot: Sony / Kotaku

Muuuuch better.

In fairness, you don’t technically need to activate climbing annotation to see the handholds. You can display them for all of three seconds by activating your Focus device with a click of the right thumbstick. But turning climbing annotations on keeps them in place, and ensures you needn’t put your PlayStation controller through undue stress.

Weapon Wheel Slowdown

By holding L1, you’ll pull up Horizon Forbidden West’s weapon wheel. It’s not just used to swap between your equipped weapons, it’s also where you’ll craft arrows, typically in the middle of combat, since it takes a million years to get a decently-sized quiver.

Doing so doesn’t freeze time, however, instead merely slowing things down. The weapon wheel slowdown option, found under the accessibility or general submenus, dictates the level of Matrix-ing you apply when opening your weapon wheel. By default, it’s not much. Switching the setting from “normal” to “slower”—or, hell, why not, “slowest”—gives you some very welcome leeway. Or, if you like getting shredded to pieces by an armada of robot velociraptors while you’re frantically trying to craft some ropecaster ammo, you can turn weapon wheel slowdown off entirely.

Turn Off Tinnitus Sounds

Yes. Absolutely. A thousand times yes. You’ll find this setting at the bottom of the audio submenu. Your ears will thank you.