GTA: San Andreas goes next gen with the SA_DirectX 3.0 mod, in video

GTA: San Andreas goes next gen with the SA_DirectX 3.0 mod, in video


GTA: San Andreas continues to be a test bed for technical evolutions through the use of mods, as demonstrated by this SA_DirectX 3.0 that transforms the Rockstar Games classic into a sort of next gen game (or at least current gen) through the application of various modifications to the graphic system.

The SA_DirectX 3.0 mod is currently in beta, so it is not a definitive version of software, but it already shows significant evolutions applied both on the original game, obviously, which compared to the previous version, the 2.0 released three years ago.

The developers have worked further on the application of various effects such as reflections, volumetric clouds, Screen Space Reflections, SSAO, GodRays, rain and a lighting system renewed, with a remarkable result.

Obviously the basic graphics system remains that of Grand Theft Auto: San Andreas, which is a game from 16 years ago, but seen in this way it looks almost like u n contemporary title, just to demonstrate how such a mod can modify its appearance.

The beta of SA_DirectX 3.0, however, requires an expense on Patreon to be tested, but in the meantime you can see the effects in the video shown here on. Despite the recent somewhat aggressive initiatives, Rockstar Games shouldn't beat up on this mod, considering that it doesn't aim to build a game but is configured as a simple partial software change.

Recently, the possibility has emerged that GTA 3 , Vice City and San Andreas: may have remasters on the way, something reiterated by several sources but still without an official announcement about it.

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What If I Told You ‘Cyberpunk 2077’ Is Better Than ‘GTA 5’?

Cyberpunk 2077/GTA 5


Time to write a take so hot my keyboard is melting as I type. GTA 5 is quite literally the most popular game of all time, selling 150 million copies and debuting to rave reviews when it arrived all the way back in the PS3/Xbox 360 generation. The game is been alive and well ever since, due in part to the success of GTA Online which prints money for Rockstar and has allowed the game to live across three console generations now.

And yet for me, famed disaster Cyberpunk 2077 is actually a better game.

I’ve been thinking about this a lot lately, pondering why exactly GTA 5 has been this acclaimed, and been selling this well for so long, and why, despite all the negatives, Cyberpunk 2077 has been stuck in my brain since its launch last year.

I have to make one grand caveat here, the idea that I’ll ignore the technical challenges Cyberpunk 2077 came with. I’m talking about its thousands of bugs that had to be fixed post-launch. Or the performance issues that endure to this day, especially on last-gen consoles, where the game probably just should not have been made for those systems in the first place. Cyberpunk 2077 being explicitly broken in many ways at launch was the majority of the reason it got so much bad press. But the game itself? I think you can make the case.

Cyberpunk 2077


Night City > Los Santos

Night City is a gorgeous, beautifully realized place, probably one of the best-looking futuristic cities I’ve seen in the video game space. Los Santos and the wider San Andreas area may be large, but I don’t think they hold a candle to the design aesthetic of Night City, and it’s simply not that interesting of a place. Night City has not realized its full potential yet, and if it had a decade to expand like GTA did, I think you’d see this be even more pronounced.



V > Franklin And Michael

GTA 5’s triple protagonist idea always kind of rubbed me the wrong way, and I’m willing to say that V, particularly female voicework V, is a better lead character than at the very least, Franklin and Michael, two thirds of GTA’s leads. Trevor is a unique case and I think he’s fantastic due to the performance of Steven Ogg, and yet I think Cyberpunk has done a great job fleshing out V as a protagonist which you rarely see in first person games.

Cyberpunk 2077


Cyberpunk Supporting Cast > GTA 5 Supporting Cast

Panam, Judy, Kerry, River, Jackie, Takemura, I would list all of these as being a better supporting cast than anyone GTA 5 has to offer. I genuinely cannot even remember anyone from GTA 5 outside of the main leads and that one guy with glasses who helps you plan missions. Cyberpunk established a great set of newly iconic characters outside its lead that are better than anything GTA offered. I think the weak link in the chain is Johnny, but even he has his fans.



Cyberpunk Combat > GTA Combat

This one may be controversial. I will obviously give car combat to GTA 5, as it is terrible/non-existent in Cyberpunk outside of scripted segments. But on the ground, in-person combat? I think that goes to Cyberpunk with its varied styles of play, guns blazing, stealth, melee, hacking, and it’s better than GTA’s run-and-gun style with snap-to-target aiming. Cyberpunk missed the mark in some areas, but combat wasn’t one of them.

So, where does Cyberpunk lose? A few areas for sure. Anything with vehicles, racing, combat or otherwise. Anything having to do with enemy AI, whether that’s gang fights or police. And of course Cyberpunk doesn’t have a GTA Online mode at all to compare for a multiplayer option (not yet, anyway).

But in the end, despite all the issues, I would consider Cyberpunk 2077 a better game than GTA 5, despite the acclaim, despite the sales, and despite Cyberpunk going through the ringer this past year for various reasons. I absolutely think CDPR screwed up by releasing the game a solid year early with all its technical problems, overpromising and underdelivering, but fundamentally, there is a great game in there, and in fact, one I’d consider one of the best in this sandbox city genre.

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Pick up my sci-fi novels the Herokiller series, and The Earthborn Trilogy, which is also on audiobook.