GTA 5 vs Mass Effect: which game has the higher kill count?

GTA 5 vs Mass Effect: which game has the higher kill count?

GTA 5 vs Mass Effect

When the name of the open-world game GTA 5 is mentioned, many fans immediately think of terms such as "gangster", "violence" and certainly one or two screen deaths. The Grand Theft Auto 5 campaign is in fact anything but a peaceful adventure that also involves killing numerous NPCs. But how many kills are absolutely necessary? And how does the direct comparison of the kill count compare with, for example, the role-playing series Mass Effect? The answer to that should perhaps surprise one or the other fan.

The Reddit user "TK-576" recently took the trouble to investigate this question. He tried to find a way in GTA 5 (buy now € 149.99) to really only consider the necessary kills. Accordingly, he relied on stealthy inserts as often as possible, spared uninvolved characters and generally refrained from any unnecessary kill. Ultimately, his counter was 726 in-game characters killed. Most of them went to the account of the protagonist Franklin with 295 - followed by Trevor (258) and Michael (172). Discussions are currently underway in the relevant Reddit thread as to whether this number can perhaps be reduced after all - but the result is always interesting.

Especially when you compare it with other games: About a month ago "TK-576" took the trouble to perform the same calculation for the RPG series Mass Effect. At that time he had a kill count of 1,781, which is significantly higher. In fairness, this number includes a total of three games, so the direct comparison is a bit slow. Nevertheless, these statistics should be of interest to some fans.


GTA 5 has less murder than the Mass Effect trilogy

For a crime game all about doing nefarious acts, Grand Theft Auto 5 doesn’t involve much murder – comparatively speaking, at least. A kill-count of every mandatory kill has concluded the Mass Effect series is more violent, on a pure killing other NPCs level, anyway.

The science was done by Reddit user TK-576, who broke down their methodology and results in a post. Across Franklin, Michael, and Trevor, the player is forced to kill 726 enemies. Franklin has the most blood on his hands, murdering 295, Trevor’s next at 258, and Michael’s slacking behind with only 172. The three have one together, from the end of the open-world game.

Getting the minimum viable body count – MVBC for short – took some amount of patience. No innocent bystanders could be hurt, a difficulty in any Rockstar action-adventure game, the stealth route was always used, or a quick escape if feasible, and for stages that had endless respawn until you switched to a certain character, options were tested to find the quickest pattern. There’s no way to avoid all the cops collapsing in ‘Blitz Play’, the post says, but they managed to find a speedrun that meant the player doesn’t pull the trigger to kill them. Off on a technicality, but off nonetheless.

For the last mission, Devin Weston is killed, because that’s canonical to GTA Online. Curiously enough, this means that the Mass Effect trilogy is more murderous, forcing you to kill 1,781 enemies over the course of its three entries. Half-Life isn’t far behind either, with 751. Sure, GTA offers the possibility for a lot more, and your average player will definitely go above and beyond here, but it’s more avoidable than you might think.

Here’s a video of the kill-count, for your personal verification:

GTA RP servers have caused a surge of late, and it was the most popular game on Twitch last month. We have a list of the best GTA 5 mods, for you to do some research of your own.