Minecraft, new record: 140 million active users per month, says Microsoft

Minecraft, new record: 140 million active users per month, says Microsoft

Minecraft, new record

Minecraft continues to grind really impressive numbers, with the recent announcement by Microsoft and Mojang on the new record achieved in terms of active involvement and use of the game, having reached 140 million monthly active users.

This is a further leap forward on this front made by Minecraft in about 6 months, considering that last October the game had reached the quota of 131 million active users per month. This means that in about 6 months the use of Minecraft has increased by another 9 million monthly players.

Minecraft continues to grow and evolve reaching 140 million monthly active users

These are not copies sold, but a parameter that is in some respects even more important because it demonstrates how Minecraft is still alive and extremely populated, with 140 million players who are actively engaged in the game over the course of a month.

This great excitement is also demonstrated by the downloads made on various Minecraft mods and DLCs, which have reached an incredible 1 billion downloads in total. All of this has also led to significant earnings for the authors of these official mods and DLCs, who have raised a total of $ 350 million by selling their creations as additional content on the Minecraft Marketplace.

In all of this, we remain waiting for the big update Caves and Cliffs, which will further increase the creative possibilities and environments of the game with a greater attention to the structure of the mountains and the possibility to explore huge and complex caves, as well as the addition of more mobs, resources and objects. According to Mojang's announcement, Caves & Cliffs will be cut in two, with a first release in the summer.

Meanwhile, Mojang has announced plans to combat racism and social inequality with the Saving the World with Minecraft campaign .

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Microsoft's gaming revenue shoots up 50%

Microsoft announced the results for the third quarter of its 2021 financial year - and gaming is booming.

For the quarter ended March 31, 2021, gaming revenue increased 50 percent.

Microsoft said it's seeing 'record engagement and strong monetisation across our platform'.

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As for the Xbox Series X and S, which launched in November, Microsoft saw 'demand that significantly exceeded supply'. Microsoft did not reveal a sales figure for either console.

Xbox hardware revenue grew 232 percent in the quarter, which you'd expect compared to the same quarter last year, which was a time when most were holding off on buying a new console in anticipation of the release of the Xbox Series X and S.

Of note: Microsoft is now including Bethesda owner ZeniMax in its figure for Xbox content and services revenue, which grew 34 percent. This was driven by strength from third-party titles, Xbox Game Pass subscriptions, and first-party titles, particularly Minecraft.

Speaking of Minecraft, Mojang's game continue to do stunning business for Microsoft. Minecraft had nearly 140 million monthly active users, up 30 percent year over year. Creators have generated over $350m from more than one billion downloads of mods, add-ons, and other experiences in Minecraft, Microsoft said. This is not including activity outside Microsoft's own marketplace.

Microsoft boss Satya Nadella said in an investor call that 'as games evolve into metaverse economies, we are building new tools to help anyone sell creations on our platforms'.

We've already mentioned Minecraft playing a big part of that, but Nadella also namechecked the brilliant Flight Simulator, which has a 'vibrant marketplace' from which people sell content directly within the game.

Looking to the next financial quarter, Microsoft said it expects gaming revenue growth in the mid-to-high single digits. It also warned 'significant demand for the Xbox Series X and S will continue to be constrained by supply'.

Xbox content and services revenue will decline in the mid-to-high single digits, Microsoft predicted, in the face of strong prior year comparisons (the lockdown gaming boom).

Microsoft lumps gaming revenue into its 'More Personal Computing' segment. Revenue for that was $13bn for the quarter, an increase of 19 percent as a result of better-than-expected performance in gaming, Windows OEM and Search.

Video game analyst Daniel Ahmad tweeted to say Microsoft's gaming revenue for the quarter was $3.53bn. That's the best FYQ3 for Microsoft's gaming division since the company started breaking out numbers about six years ago.

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