Call of Duty: Black Ops Cold War: New update is live, brings ping information & bug fixes

Call of Duty: Black Ops Cold War: New update is live, brings ping information & bug fixes

Call of Duty

A new update is available for Call of Duty: Black Ops Cold War. Treyarch goes into the patch notes on his website - and presents the changes and innovations. This time, the main focus is on playlist updates. This week, for example, new Gunfight tournaments await you with additional rewards for your team. In addition, you will discover a new Diesel playlist in 24/7 format with 6v6 battles at Team Deathmatch, Domination, Kill Confirmed and Hardpoint. The Diesel map came with the start of Season 3 in the first person shooter. You can start the hardcore version via Quick Play.

The update also includes face-off to the core and hardcore versions of Call of Duty: Black Ops Cold War (buy now 115.14 € / 53.99 €) back - with 3vs3 action on Diesel. The patch notes for the new update also show that the developers have integrated ping information into the match search, which shows details about the current network connection.

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Play Call of Duty Black Ops Cold War: Season 3 for free for a short time

For a short time you have the opportunity to play Season 3 of Call of Duty: Black Ops Cold War. var lstExcludedArticleTicker = '1371206,1371089,1371063,1371007'; There are also individual bug fixes, including for the multiplayer challenges. With the update, zombies fans receive additional stability improvements for Outbreak and Firebase Z. The aiming aid of the Swiss K31 in zombies mode has also been optimized. The full patch notes with all the details can be found on the Treyarch website under this link. Call of Duty: Black Ops Cold War is available in stores on PC and consoles.

Playlists in multiplayer mode

Gunfight Tournament Diesel 24/7 (also known as Hardcore) Sticks and Stones Snipers Only Moshpit Nuketown 24/7 (also as Hardcore) Gunfight Face Off (also as Hardcore) Multi-Team Moshpit

Playlists in Zombies Mode

Outbreak Firebase Z The Machine Dead Ops Arcade: First Person Dead Ops Arcade Onslaught (PlayStation) Onslaught Containment (PlayStation) Onslaught Nuketown (PlayStation) Onslaught Yamantau (PlayStation)

Effectively Every Activision Studio Is Now Feeding The ‘Call Of Duty’ Machine



You may have noticed that despite being one of the largest software-only video game publishers in the world, Activision does not…release all that many games. They make Call of Duty, every year, they have Blizzard working on games that do not come out very often at all, and they have King, their mobile games acquisition/money printer.

There have been running jokes about Activision essentially being little more than a Call of Duty machine these days but…it’s not really a joke.

This week, it was announced that Toys for Bob, a studio who has worked on Crash Bandicoot and Spyro, was both undergoing layoffs and being retasked with supporting Call of Duty Warzone going forward.

Now, it seems like there may not be any Activision sub-studios that are not actively working on Call of Duty.

In addition to Toys for Bob, that includes the obvious big guns like Infinity Ward, Treyarch and Sledgehammer, but also Raven, Beenox, Demonware and High Moon. Vicarious Visions has now been absorbed into Blizzard.

It’s kind of wild to put so much stock in a single franchise, but Activision is married to this model where they must get a new Call of Duty out every year. But the cracks are starting to show. They used to have this down with a three studio rotation, giving each game enough time between new Infinity Ward, Sledgehammer and Treyarch releases, but things have changed. The last Sledgehammer game had to be scrapped and a new Black Ops had to be finished early. And on top of that, they now have the hugely popular Warzone battle royale mode to constantly update and keep current, so they need more help with that. Enter: every single studio they have, essentially.

Call of Duty


It’s a rather stunning situation that is not really comparable to other mega-studios in the same league like EA or 2K or Ubisoft which juggle multiple franchises at a time with all their different developers. Activision’s frustration with Blizzard not being able to get new games out in a timely fashion has been apparent for a while now, as they’re used to annualized Call of Duty content and Blizzard having no games out other than remasters since Overwatch in 2016 feels like an eternity.

I mean, it’s…working? Call of Duty still manages to be the best-selling game of the year, every year, at least when a new Grand Theft Auto isn’t coming out. Warzone has been a massive hit since launch. So I can see why it would make sense for them to double down on this philosophy, especially with Blizzard still taking ages to release anything on their end (not that I blame them, and I don’t think they should rush anything that isn’t ready).

Still, it’s fundamentally disquieting to see a studio like Toys for Bob shed workers and then move from Spyro and Crash to Warzone, just like it was not great to see Vicarious Visions vacuumed up into Blizzard. These are studios that should be given license to start building their own IPs, rather than feeding decades-old franchises. I’m not sure how sustainable this is long term, but we’ll have to see. For now, the machine is humming along.

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