How do you create a videogame hit? The GTA publisher knows this well

How do you create a videogame hit? The GTA publisher knows this well



During the presentation of the financial results of the last quarter, Take-Two Interactive (publisher of GTA) had the opportunity to address a series of very interesting topics. Beyond the sales reports of its games, the CEO of the company wanted to address the thorny issue of postponements, which for years have characterized practically every production of Rockstar Games and beyond. Suffice it to the Grand Theft Auto series, which has practically never met a release date, with the various games postponed on time.




As admirable as his statements are (and we have had proof of them in the past), Zelnick actually knows perfectly well that certain things cannot be postponed. And in the end, players do not forget, for example, the launch of the Definitive Edition of GTA Trilogy. The tribute to the first three games of Grand Theft Auto was supposed to be a success, but in reality the game code was dirty, full of bugs and was not playable on PC for some time after launch.

The philosophy behind Take-Two Interactive's publishing strategy is certainly interesting, but it's not really about the whole catalog. Despite this, these words would perfectly explain why we don't have any news (at least official) about GTA 6 yet. It will therefore take patience to discover all the biggest projects currently in the works: will we have enough?