Ratchet & Clank: Rift Apart: New update with 120 Hz option - that's what the patch brings

Ratchet & Clank: Rift Apart: New update with 120 Hz option - that's what the patch brings

Ratchet & Clank

Ratchet & Clank: Rift Apart players will have access to update 1.002 - the patch is available for download on PS5. The developers of Insomniac Games name the patch notes on their website and thus present the individual changes and innovations. One of the highlights is a 120 Hz display mode, which reduces the input latency - provided a corresponding screen is available. "In this mode, the frame rate of the Fidelity graphics mode increases to 40 fps", the developers say.

In addition, the developers have announced new features for the photo mode in Ratchet & Clank: Rift Apart with Update 1.002 . For example, new backgrounds have been added, which you can use to visually enhance your snapshots. In addition, it is now possible to switch the armor on or off in photo mode. The same applies to "Phantom Dash VFX". New stickers also find their way into the PS5 adventure with the patch.

Read also 0

play5 07/21 with Ratchet & Clank: Rift Apart, Returnal and more!

play5 07/21: With title topic Ratchet & Clank: Rift Apart, tests on Returnal, Resident Evil: Village, Mass Effect: Legendary Edition and much more. with PS5 0

Ratchet & Clank Rift Apart: Synchro comparison German-English

In our video special for Ratchet & Clank: Rift Apart, we compare the German and English dubbing of the PS5 game directly. PS5 0

Ratchet & Clank: Rift Apart: Development probably completely without crunch

According to several developers at Insomniac Games, the production of Ratchet & Clank: Rift Apart went completely without crunch. var lstExcludedArticleTicker = '1374994,1372914,1373594,1373604'; After downloading the update, you can also set "Skip Cutscenes" as an option for the D-Pad. If you want, you can now deactivate the level-up message. There are also a number of bug fixes and optimizations, as can be seen in the patch notes. For example, the creators put on a bug fix for the points of interest, which could disappear in some situations. The complete changelog with all changes and innovations can be found on the Insomniac Games website under the link set. In our review of Ratchet & Clank: Rift Apart you can read all the details about the PS5 adventure.





Ratchet and Clank’s fidelity mode gets performance boost for 120Hz TVs

The latest patch for Ratchet and Clank: Rift Apart has given the game a small but significant performance boost when playing using its fidelity mode on 120Hz displays. According to the patch notes for version 1.002 of the game, fidelity mode now runs at 40 frames per second when used with 120Hz displays, up from the 30 frames per second previously. That’s over a 30 percent improvement, which should make the game look a lot smoother and feel a lot more responsive to play in this mode.

It’s a change that mainly affects just one of the three display modes the PS5 game shipped with, but it’s a fascinating example of the kinds of things that will become possible as 120Hz TVs become the norm. It’s also an interesting workaround for Sony’s current lack of support for variable refresh rates (VRR) on its console, a feature which the company has said it plans to add in a future software update.

It works in the high-resolution Fidelity mode

For the uninitiated, Rift Apart originally shipped with three display modes: Fidelity, Performance, and Performance RT. Performance runs the game without ray tracing at 60 frames per second, at a resolution of between 1620p and 1800p, according to Digital Foundry. Performance RT adds ray tracing support and still runs at 60fps, but resolution is lower at between 1080p and 1440p. Finally, there’s fidelity mode, where you get ray tracing and the highest resolutions of between 1800p and 2160p (full 4K), but at the cost of frame rate, which was previously limited to 30fps.

But now, if you’ve got a compatible 120Hz TV, that frame rate sits at 40fps rather than 30. You might be confused about why this requires a 120Hz TV in the first place, and why it won’t work on regular 60Hz TVs. After all, 60 is more than 40, which suggests that it should be possible.

The reason is that in order for motion to display smoothly, a game’s frames should ideally divide equally across a display’s refresh rate. It’s easy for a 60Hz display to display a 30fps game, for example, because it will show a new frame once every couple of refreshes. But other frame rates that don’t equally divide into 60 are more complicated. It’s why TV manufacturers have to put in a lot of effort to make sure that movies (which are typically shown at 24 frames per second) can play smoothly and without judder on otherwise 60Hz displays.

That’s why a 120Hz TV makes smooth 40fps content possible, because each frame can be divided across three refreshes. And users on ResetEra report that playing the game in this mode feels a lot smoother than the previous 30fps mode.

It’s worth noting that Rift Apart did originally ship with 120Hz support. But this didn’t affect the game’s frame rate, and instead was designed to reduce input latency. The mode was later removed over the compatibility issues it caused. With its return, however, input latency should also see improvements.

Of course, the ideal future is for everything to support variable refresh rates, which allow screens to dynamically scale to whatever frame rate a game is able to produce, rather than being limited to arbitrary frame rate caps. The feature is already supported on Microsoft’s Xbox Series X and S consoles, most modern PC graphics cards, and a growing number of HDMI 2.1-equipped TVs. But there’s still no sign of the update for PS5 consoles.