Metal Gear Solid 3, the fanmade remake in UE4 with ray tracing is spectacular

Metal Gear Solid 3, the fanmade remake in UE4 with ray tracing is spectacular

Metal Gear Solid 3

Metal Gear Solid 3 is the protagonist of a spectacular fanmade remake, made by Warpgazer Animations using the Unreal Engine 4 complete with ray tracing.

Waiting for official news on the remake of Metal Gear Solid for PS5, the video undoubtedly provides a clear example of what is possible to do with current technologies applied to an iconic game such as the one directed by Hideo Kojima.

The sequence of the scale, accompanied by the evocative notes of the song Snake Eater, played by Cynthia Harrell, has remained in the hearts of fans of the series and also in this remake makes her figure, even more so thanks to the obvious technical improvements.

It is however when Snake goes outdoors that we notice the extraordinary potential of a remake of the genre, in particular as regards the lighting system and the possible facets of an open world map.

Unfortunately the demo is not available for download, therefore it will not be possible emo have fun making it run on our PCs just to understand what kind of configuration it would take to get everything to the max: let's be content with the video.

Metal Gear Solid 3, an image from the fanmade remake. Source Did you notice any errors?






Metal Gear Solid 3: Subsistence

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