Unity: the new tech demo will blow your mind, what impressive graphics!

Unity: the new tech demo will blow your mind, what impressive graphics!

Unity

Unity travels fast towards photorealism. The graphics engine, now used by many independent and non-independent development studios, is becoming the standard for development on practically all platforms. Today, the software house behind the engine presented its new tech demo, with the aim of showing all the capabilities of the innovations that programmers are working on behind the scenes and that will be gradually added in the next versions of the engine. .



Enemies, this is the name of the new tech demo, shows off the muscles of Unity. The tech demo was created with new features for the High Definition Render Pipeline, which include the Adaptive Probe of the volumes and the Screen Space Global Illumination. Real-time ray tracing reflections are also present, as well as native support for NVIDIA Deep Learning Super Sampling, which over the years we have come to know as DLSS and which allows the demo to run in 4K with an image quality comparable to the native resolution.


Obviously the work on Unity does not stop. The new tech demo will in fact be presented at the next Game Developers Conference (GDC) from 23 to 25 March 2022. The Hair Solution used will also be the protagonist of a release in the second quarter of this year, together with an update for the Digital Human Package.

If you want to start programming on Unity, this book you find on Amazon is for you.





Unity Game Services exiting open beta in June

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Unity Game Services is officially leaving its open beta period. The suite of tools and services, announced in October 2021, acts as backend support for developers who have created a game using Unity software.


Over the last six months, the folks at Unity have been taking feedback from a pool of over 54,000 developers. Those developers have used Unity Game Services in over 6,000 unique game projects, which helped Unity reach the end of the beta testing period.

The actual services that form Unity Game Services

Unity Game Services’ exit from open beta comes with a handful of distinct features available to old and new developers. These features include:


Analytics, which allows developers to study game performance and player behavior data in real-time.

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Authentication, a tool that can attach an account to players in a game. That attaches all the data generated by any specific player to that player, for easy reference.


Cloud Code, which allows stateless server-side code to be written and deployed without needing to push a full version change.


Cloud Save, which tracks and stores all kinds of player data and supports cross-device accounts.


Economy, which lets developers build out a functional in-game economy and also streamlines in-app purchases.


Relay, a service for secure peer-to-peer multiplayer connections instead of requiring a dedicated game server.


Lobby, which allows players to create public lobbies or set up invite-only lobbies for friends.


Player Engagement and Game Overrides, services which can be used to engage with specific demographics and deliver specific content to players who might find it relevant.


Some of these individual services pair quite well with others — Relay and Lobby, for example — but each will be available on a stand-alone basis. Each service also offers free and paid tiers. Relay, for example, reads as free for up to 50 concurrent users, and begins to charge for numbers beyond that. Lobby offers 10 GB/ month free, then charges $0.09/ GB in the US and EU regions beyond the free tier.

The show doesn’t stop when these leave beta

As these services go live to everyone Unity will be following up with a new set of tools into beta. Aside from new tools ready for testing, Unity will be giving everyone access to Multiplay’s Cloud Platform. It comes paired with another service called Matchmaker. Developers will be able to use Matchmaker to try out new match rules on the fly. Multiplay will be able to handle managing server allocations and relaying all the information needed to get games going.


When you combine everything Unity Game Services offers it’s almost like making a game can be as simple as actually just making a game.


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