Vampire Survivors: patch 0.3.2 available, much more content coming than planned

Vampire Survivors: patch 0.3.2 available, much more content coming than planned

Vampire Survivors

Vampire Survivors continues to expand, thanks to an unstoppable success that will make it grow far beyond what was initially planned. With patch 0.3.2, the poncle title gains three new weapons, a new unlockable power-up, a new music track, and a new sarcophagus in the Mad Forest.

With characters such as "Poppea Pecorina", weapons such as "Phiera Der Tuphello", and levels such as "Il Molise" is a title that Italians just can't miss. Where to find so much local culture concentrated?

At the same time as the new patch, poncle also unveiled the new Vampire Survivors roadmap, which over the weeks has become much more ambitious than originally planned.

The ultimate goal for version 1.0 of the game is to have 24 playable characters, 10 levels (5 main and 5 bonus), 48 weapons, 20 power ups and 5 relics. In addition, a new game system will soon be introduced, called Arcanas, which should deepen the action.

The new Vampire Survivors roadmap The port on a new, more performing graphics engine, is also in the works. it will allow for new features to be added and possibly ported to other gaming systems. In short, the small stock is experiencing significant growth.

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Halftime Heroes is basically a 3D Vampire Survivors

Oh no, not again, not another game to hook me in and steal away my free time. Halftime Heroes is out in Early Access. Note: personal purchase.


Here's the thing about it, Halftime Heroes is clearly a shameless attempt to jump on the hype-train created by the very popular Vampire Survivors. However, Vampire Survivors was not the first wave-based survival game and certainly won't be the last but it has helped to push their popularity up with a very clear design — and that is exactly what Halftime Heroes has copied and put into 3D.


I won't fault them though, not completely. This kind of thing happens everywhere across every industry, it's how Battle Royale got popular, auto-battlers too, various FPS games and so on — they all copy each other. With Halftime Heroes, they have a native Linux version right out of the gate too. Here's some footage from my Steam Deck (it works just fine on desktop too):


After playing it a little, I do have some immediate issues with their take on it. The first is that the 3D perspective they chose makes it sometimes hard to tell exactly how much space there is between you and enemies, leading to you getting hit when you think you can wiggle through. Another is the music, it's terrible and doesn't fit at all. Optimization is an issue here too, with even my powerful main PC dropping down to 30FPS when in later waves with lots of abilities firing everywhere.


For now, as a game that's unfinished and in Early Access, it's promising enough.


Game Features:

  • 6 different classes with different strengths
  • 4 Different modes instantly unlocked for different playthroughs
  • Fight against hordes of monsters
  • 5 different bosses waiting with awesome loot
  • Roll for luck, throw the dices and improve the treasure you find!
  • Experiment through different combinations of stats and spells
  • Upgrade your skills and improve your chances each time you lose
  • Really, I don't think it will hit the popularity level of Vampire Survivors but I certainly won't count it out either. If there's one thing I've learned over the last few years: expect the unexpected to become popular, especially when AAA games continue to cost a fair amount of money and Halftime Heroes is only about £2.

    Article taken from GamingOnLinux.com.