Call of Duty: Black Ops Cold War: Harsher penalties for quitters

Call of Duty: Black Ops Cold War: Harsher penalties for quitters

Call of Duty

The Treyarch team have announced tougher penalties for Call of Duty: Black Ops Cold War players. League Play participants who either leave a game early or join their own team members must expect longer match suspensions in the future. The changes were added with the recently released mid-season update to the shooter, which also brought Apocalypse Hardpoint and Express S&D into the rotation of League Play.

A statement from Treyarch says "Play nice or pay the price "in connection with the introduced penalties for quitters in League Play. How long players will be excluded from the competitive mode, the creators have not revealed in detail - but it will probably differ from case to case. Numerous accounts are regularly banned not only in Call of Duty: Black Ops Cold War, but also in the Battle Royale offshoot Warzone. Just a few days ago, over 13,000 players were again excluded from the BR shooter.

Recommended editorial content At this point you will find external content from [PLATTFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration. The highlights of the update for Season 2 included three new maps for Call of Duty: Black Ops Cold War: Miami Strike, Mansion and Golova. In addition, with Multi-Team-Hardpoint there is now a brand new game mode in the shooter, in which ten teams of four players each fight for control points on the map. Recently, new rumors about the upcoming offshoot also made the rounds. This will be called "Call of Duty: WWII Vanguard" and is expected to be announced in summer 2021.

via Eurogamer

Tencent-owned studio behind Call of Duty: Mobile reportedly earned $10 billion in 2020

a woman standing in front of a gate © Image: Activision

TiMi Studios, the Tencent-owned developer of huge mobile hits Call of Duty: Mobile and the MOBA Honor of Kings, earned a staggering $10 billion in revenue in 2020, according to an April 1st Reuters report.


Reuters’ article says those earnings make TiMi the “world’s largest developer,” according to its sources. While it’s unclear exactly what metric that is defining, it’s a undoubtably a huge number. For comparison, Activision Blizzard (which publishes the Call of Duty franchise) posted 2020 revenues of $8.09 billion, nearly $2 billion less than TiMi’s reported $10 billion.

TiMi’s games are some of the biggest in the world

While TiMi might not be a household name, its games are some of the biggest in the world. Call of Duty: Mobile reportedly had the biggest mobile game launch ever when it released in October 2019, racking up over 100 million downloads worldwide in its first week of availability. And Honor of Kings, which is only available in China, had an astounding 100 million daily active users as of November 2020, according to Tencent.

It doesn’t seem like Tencent and TiMi will be resting on their laurels. TiMi is recruiting for a new AAA game that “resembles the virtual community from the movie Ready Player One,” Reuters reports, which seems to suggest TiMi wants to make its own metaverse-like game in the vein of Fortnite and Roblox. Tencent is also building a TiMi studio in Los Angeles, according to Reuters.

Tencent has long-standing investments in some US-based gaming companies. It bought a majority stake of League of Legends developer Riot Games in 2011 and then full ownership in 2015. And Tencent purchased 40 percent of Epic Games in 2012, a stake that grown in value significantly following the huge success of Epic’s Fortnite.

Tencent is also the owner of the studio Lightspeed & Quantum, which develops PUBG: Mobile. That game has also been a smash hit and just crossed more than 1 billion downloads worldwide.