Overwatch 2: Blizzard confirms Doomfist is now a tank

Overwatch 2: Blizzard confirms Doomfist is now a tank

Overwatch 2

Overwatch 2 promises to significantly alter the PvP experience of Blizzard's score. Not only will the battles now be 5v5, but several changes have been made to numerous heroes to adapt them to the new dynamics and game modes. Among these there is also Doomfist, which in the sequel will no longer be a DPS (Attacker), but rather a Tank, as confirmed by Blizzard.

For the more attentive players this is nothing new, as some images circulated in recent days showed Doomfist with the typical icon that distinguishes the tank class. However, yesterday Blizzard officially confirmed this change during the course of a livestream.

According to Aaron Keller, game director of Overwatch 2, the new version of Doomfist has an ability that allows it to perform a leap similar to Winston's (who, looking at the lore, is a bit of his nemesis), but with some differences, such as the fact that the damage inflicted will be proportional to the height of the jump.

Doomfist Keller explains that given its role as a Tank, Doomfist will be more resilient and will have more options to jump quickly into the fray, as well as retreat if necessary. The villain will still hit hard thanks to his gigantic robotic gauntlet, although inevitably the damage output will be much lower than when it was a DPS. However, the Overwatch 2 team admitted that Doomfist was too strong in the closed alpha that took place recently and will therefore undergo a nerf before the next testing phase.

To see the new version in action of Doomfist we just have to wait for the closed beta of Overwatch 2, whose start date was announced just yesterday by Blizzard.

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Overwatch 2's beta gets a release date - but console players will have to wait

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The first Overwatch 2 closed PvP beta now has a firm launch date of April 26 2022. However, this date only applies to PC players.


The beta launch date was announced as part of a recent developer livestream, with this beta to be the first in a series of closed betas. The beta on April 26 will include:

  • New 5v5 gameplay
  • New hero: Sojourn
  • New mode: Push. This is described as a mode in which “teams battle to take control of a robot that begins in a central location, then push it toward the enemy base. Either team may take control of the robot at any time. The team that pushes the robot furthest onto the enemy side wins the game.”
  • Four new maps: Circuit Royal (Escort), Midtown (Hybrid), New Queen Street (Push), and Colosseo (Push)
  • Hero Reworks: Orisa, Doomfist, Bastion, and Sombra
  • New Ping System
  • As for console players, they'll have to wait a little longer but there are plans to include them at an unspecified date down the line, with Blizzard commercial leader, Jon Spector, stating 'we do want to include console players at a future point in our beta testing program and we're working towards doing that.'


    In the livestream, the team also touched on the ongoing closed alpha, access to which is limited to Blizzard employees, Overwatch League pros, and other key partners. As far as goals for the alpha, and later the beta, are concerned, the team is looking to get feedback and data on everything from hero balance to 'less in your face' aspects like stability, servers and matchmaking. 


    Those who want to take part in the Overwatch 2 beta can sign up over at the game’s official site, though as this is a closed beta it’s worth noting that entry isn’t guaranteed. 


    An FAQ on the site states that you'll need to own a copy of the first Overwatch game to access the first beta and that participants are chosen “based on a variety of factors, including (but not limited to) your Battle.net region, when you signed up, and your computer hardware specifications.”


    Those who are selected will receive an invite to the email associated with their Battle.net account and, as for numbers, the FAQ states that the number of players invited 'is based on our testing needs' and that 'if we determine we need more players to test new features or keep matches running smoothly, we'll add players to the Closed Beta from our opt-in pool.'


    This announcement follows last week’s update on Overwatch 2’s development, in which Game Director Aaron Keller announced a shift in plans to get the game into the hands of players sooner. 


    Rather than ship the PvE and PvP parts of the game together, Keller announced a plan to decouple them in order to get the PvP out quicker. This change, Keller said, will enable delivery of “frequent PvP content to the live game” and the team has a “goal of far exceeding Overwatch’s previous rate of content release” in order to make the game “the most vibrant and dynamic PvP experience anywhere.”


    After this first beta, players can expect more down the line, with Keller stating in last week’s update that there’ll be “new features, new maps and, yes, new heroes.”


    These updates on the game’s progress mark a shift towards more regular communication between the development team and the Overwatch community around the game after an acknowledged drought. 


    In the March 18 livestream, Jon Spector explained that the recently announced shift in strategy was challenging to talk about until it had been fully worked out but said that, going forward, they hope to communicate more 'regularly' with the community and 'continue to respond to questions where we can'.