Resident Evil 4, a fan-made first-person remake powered by Unreal Engine 4

Resident Evil 4, a fan-made first-person remake powered by Unreal Engine 4

Resident Evil 4

The remake of Resident Evil 4 has not yet been officially announced by Capcom, and so some fans continue to experiment with interpretations related to the fourth installment of the series, such as this one made in Unreal Engine 4. Its peculiarity? It's first-person.

According to the latest rumors, the Resident Evil 4 remake will likely change the original, but let's imagine not up to this point: Capcom will certainly keep the third-person camera for the adventure in solitaria by Leon Kennedy.

One more reason to understand how the game could be with a first-person approach, although the author of the project, Daniel Siemieniaco, has limited himself in this case to creating a cinematic sequence rather than a real demo.

In any case, the result looks really interesting and in some situations it is difficult to distinguish it from a professional production, so much is the attention paid to the direction and details.

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Resident Evil 4 VR interview: Mercenaries and future development

In this exclusive interview, we speak with Armature Executive Producer Tom Ivey about porting a classic to VR and what the future holds for Resident Evil 4 VR.


Many, many moons ago, the team over at Capcom set its sights on creating a new horror-themed game. Owing a large debt to the design first pioneered by Alone in the Dark for DOS, 1996’s Resident Evil also made use of polygonal characters against pre-rendered backgrounds and put them in front of millions of PlayStation owners’ eyes. Just like that, a worldwide phenomenon was born, leading to countless sequels and spinoffs. One of the notable sequels that came down the line was 2004’s Resident Evil 4, which debuted on the Nintendo GameCube and redefined the presentation it had been known for.


Fast forward almost twenty years and Resident Evil 4 has been adapted for play in VR. A project overseen by Oculus and developed by Armature Studio, Resident Evil 4 VR showed us that old dogs can learn new tricks. Our own T.J. Denzer got the opportunity to speak with Armature Executive Producer Tom Ivey about the development of the VR port and the studio’s future plans for additional content.


Armature Studio and Oculus first confirmed that Mercenaries Mode was indeed heading for Resident Evil VR back in November of last year. Mercenaries Mode was unlocked in the original game once players had completed the campaign on any difficulty. The objective of the mode is to kill enemies and earn points before the evacuation chopper arrives. Killing a normal enemy earns players three-hundred points, while boss enemies can earn several thousand points. A crucial part of the game is to kill as many enemies as possible in a row, kicking off a score boost multiplier that is necessary to reach the top of the scoreboard. There are also time extension pickups to give participants more time to earn points. How well Armature adapts this mode for VR will be very interesting to see once the update arrives.


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Greg is the head of Video Production for Shacknews. If you've ever enjoyed a video on Gamerhub.tv, it was most likely edited by him. Follow him on Twitter @GregBurke85.