The Witcher 3: Wild Hunt: The map was too full of points of interest for a developer

The Witcher 3: Wild Hunt: The map was too full of points of interest for a developer

The Witcher 3

The Witcher 3: Wild Hunt map was all too full of points of interest. This was stated by Philipp Weber, one of the developers of the game, who today would handle it in a very different way so as not to overload the player.

In fact The Witcher 3: Wild Hunt is full of quests to do and places to visit, so much so that it can be confusing in some cases. The map is then literally filled with question marks, which was a mistake for Weber. If he had a second chance, he would do things differently.

Weber: "I can freely admit that I was one of those who put question marks in the game world. It was late 2014, so not very far from the publication (which took place in May 2015 Ed), when there we filled the map.

We didn't have much time, so we told ourselves we just had to do it, albeit not perfectly. I made a lot of those hideous smuggler crates, but in my defense I can say that in Originally, I had put seagulls on top of it so they would be visible when walking around, because they weren't supposed to have an icon on the map.

I admit it was a mistake I would never make again. "

For the rest we remind you that we are all waiting to learn more about the next generation version of The Witcher 3: Wild Hunt, which should be released later this year for PS5, Xbox Series X and S and PC.

Source Have you noticed any errors?




Witcher 3 Dev Admits He Overcrowded One Map With Too Many Points Of Interest

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