Forever Skies: new trailer announces the arrival of the demo on Steam

Forever Skies: new trailer announces the arrival of the demo on Steam

Forever Skies

The Far From Home development team has launched the Forever Skies demo on Steam, on the occasion of the Steam Next Fest, announcing it with a new trailer and the publication of a video showing the first twenty minutes of the game.

Forever Skies is a post-apocalyptic survival game that allows players to explore an ecologically devastated planet aboard a customizable hi-tech airship. The demo allows you to experience over 45 minutes of gameplay. You can download it from the official game page on Steam.

See also the gameplay video:

Read more details about the demo:

The demo is designed to offer players a taste of the early game mechanics, a smattering of the survival system and, of course, the chance to soar aboard an airship and explore a part of the world destroyed by an ecological disaster.

Begin by exploring the crumbling towers that rise above the toxic cloud where mankind made its final resting place before the collapse. Familiarize yourself with survival techniques by gathering resources and upgrading your ship's interior to make sure you don't die of starvation, thirst, or viral infection even before you take off. Then, take care of re-equipping and getting her ready to fly as you discover the first clues to the tragic events that have doomed the crew on a mission before you. It will therefore be time to take off towards the horizon to find solutions that further improve the airship, so that it can fly beyond the toxic cloud that suffocates the Earth.

The demo will also reveal the first details about the virus and the dynamics of the infection. Our planet is at the mercy of harmful pathogens that will immediately put you in danger, even death. You will have to find cures or remedies by carrying out research and experiments if you do not want to suffer the same fate that befell the crew that preceded you. As you progress through the game, the ability to genetically alter these viruses will open the door to the creation of powerful immunoprophylaxis. By doing so, you can then explore previously inaccessible areas, face threats of an unknown nature and, consequently, increase your chances of survival.

If you want more information, read our Forever Skies trial.

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Floating Above a Derelict World in Forever Skies Demo

The world is a lovely place when viewed from the skies.  All the detritus of the land is obscured as the perspective changes and what had seemed huge is now revealed as just a small part of a much bigger whole.  The problem is when the “small part” is the remains of a skyscraper and the “much bigger whole” is a green miasma covering the entire planet, making it impossible to set down below a few hundred feet.  There are terrible things in the mist, but it’s relatively safe above it, floating through the world and scavenging supplies from the ruined buildings still accessible in the sky.


Forever Skies is an adventure survival game on the remains of a ruined Earth, with the hope that maybe it won’t have to be ruined forever.  A lone explorer has been sent to investigate a signal from the research team that had made its base on the top floors of a derelict skyscraper.  Almost immediately things go wrong, but a hard landing is still a decent one seeing as he can walk away from it.  With no supplies or support it’s going to take some quick scavenging to stay healthy, but the research base provides basics, and luckily enough, a fabricator plus the bones of an unfinished airship.  The scientists are long dead, possibly killed by one of their own who went insane, but whatever happened is less important at the moment than immediate survival.


The demo of Forever Skies is divided into two parts, the first of which lets you explore and fabricate to your heart’s content while the second starts a clock that counts down towards the demo’s conclusion.  The first part takes place on the intro skyscraper, starting with the crash-landing and setting up the story.  The beautifully-detailed environment is a wreck, but it’s holding together thanks to the last remaining shreds of steel, concrete and glass.  Metal and synthetics (plastic, basically) waste is lying around ready to be recycled into new forms, while useful materials such as clean water and edible food are more scarce.  Datapads give out bits of lore, rare batteries can be used to power machinery and new tech schematics let you upgrade the airship into a flying home.


You need to be careful, though, because diseases are everywhere and it’s easy to catch something unpleasant.  The tasty-looking sunfruit, for example, don’t fill up much of the food meter so eating a bunch seems like a good idea, right up until the sunlight becomes painful.  While clean water is scarce, dirty water is plentiful and can also be collected in plastic bottles for later use.  It’s probably best to avoid the hit to health and instead scour the environment for the couple cans of clean water lying around, rationing them out until after the water purifier is built and installed on the airship.  As for the moths you can catch by dangling a bit of bait off the edge of the building, while technically you can eat them raw one of the earliest finds is the cooker, so whatever horrible thing eating raw moth that’s lived its life flying around the green mist might give you can remain a mystery.

All of this is found in that first area, but once you’ve gathered enough resources for a steady supply of food and water it’s time to build the engine.  There aren’t enough resources in the opening area just by picking stuff up to make all this, so one of the earliest devices is the Deck Extractor, which sits on the airship’s deck and can be used to harvest the chunks of material that are too big to gather by hand.  Metal paneling, glass windows and the floating balls of debris flying through the air all get zapped down to their base components, and with minimal effort can be used to make an engine or two.  One engine is slow, two engines are faster, and with patience in resource harvesting and careful placement on the ship there’s room for a third, but all of them need fuel.  Sort that out and the demo goes into its second part, which is world exploration.


Out in the world are points of interest marked by a blinking red light.  These points are where you’ll find new tech, lore and other goodies, eventually exploring your way to Forever Skies‘ plot.  The demo doesn’t go that far, with the timer cutting out just when things start getting interesting with the possibility of building new rooms for the cramped airship’s cabin, and it left me wishing there was more time to play with the new toys.  It’s enough to be interesting, though, and the Exploration trailer from a few months back gives a few hints of the possibilities ahead including combat, fancier gadgets to repair a damaged ship or gather the bigger resources by zappy-beam, and of course a much bigger airship.  For now, though, Forever Skies has a limited demo, and while proportionally it’s a slow burn to the good bits, it arrives there with a clear promise of much more to come.