Sonic Frontiers: it is wrong to call it open world, confirms SEGA

Sonic Frontiers: it is wrong to call it open world, confirms SEGA

Sonic Frontiers



The new Sonic Frontiers has now shown itself over and over again during the various communication events. Since the first announcement of the game, SEGA has focused strongly on the fact that this new iteration of the series wants to be a great return to 3D after Sonic Forces in 2017. Now, what we have seen to date has not been able to excite fans too much, but apparently SEGA has not finished surprising us with a series of statements about the new chapter of the supersonic hedgehog.




“Platform games that are based on multiple levels often present a world map. Our Open Zone, in essence, would be just the map of the world, but with one substantial difference: we made it completely playable ", this is what the director of Sonic Frontiers means, who then also added that, all inside the game map, Sonic will also be able to meet a series of different elements with which to interact throughout the adventure.

To make a comparison with other three-dimensional platformers released in the past, Kishimoto has defined this open zone of Sonic Frontiers much wider and richer than the hubs we have seen in Sonic Adventures or Super Mario 64, for this reason the director was keen to emphasize the definition of the new Sonic's game map. We remind you that the new game starring the blue supersonic hedgehog will be released no earlier than November 8, 2022 on the platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S, Nintendo Switch and PC.







Rumour: Sonic Frontiers Will Make You Pick 60FPS or 4K Resolution on PS5

So far, most of the official footage we've seen of Sonic Frontiers has been presented with a smooth framerate of 60 frames-per-second. This is obviously the ideal for a game that lets you move so quickly, but presumably, everything we've seen has been running on a decent PC. How is the game going to perform on consoles? Well, apparently, it will hit 60fps on PS5, but only if you don't mind a lower resolution.


Twitter user tadanohi, who attended Tokyo Game Show recently, asked a SEGA representative about Frontiers' technical performance. Apparently, the game will have two options on PS5: 4K resolution at 30fps, or 1080p at 60fps. In other words, a fidelity mode and a performance mode. PS4, meanwhile, will present the game at 1080p and 30fps.


Of course, this is the word of just one person, so there's a possibility there might be some inaccuracies here. That said, it's not unusual for PS5 games to have similar visual options — many offer fidelity and performance modes. We've reached out to SEGA for clarification, and will update the story if we hear back.


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