Mario + Rabbids: Sparks of Hope will not have multiplayer

Mario + Rabbids: Sparks of Hope will not have multiplayer

Mario + Rabbids

Mario + Rabbids: Sparks of Hope will have no multiplayer mode, according to Ubisoft associate producer on the game, Quentin Correggi, in a recent interview with NintendoEverything.

The thing was practically already deductible from what we have seen so far on the Nintendo Switch game, but in this case there is an official confirmation on the absence of any multiplayer mode, given that the game was built as an "exclusively single experience".

"No, Mario + Rabbids: Sparks of Hope will be exclusively a single player experience", answered Correct to the question about the possibility of additional multiplayer modes, apparently for the desire to evolve the structure of the first chapter in an "even more ambitious project".

Mario + Rabbids: Sparks of Hope, an image This has led to the elimination of divergent ideas from the core of the classic gameplay, such as any multiplayer grafts.

Given the words of the producer, it seems the possibility of a subsequent insertion of these modes through DLC or similar should also be excluded. "It was much more efficient to focus the entire team on creating the best single player experience possible," with no distractions in other areas of the game.

In the meantime, we have seen a new gameplay video for the Ubisoft strategy game, which we also tried with our hands a couple of days ago.

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Mario + Rabbids Sparks Of Hope Won't Include Multiplayer

Mario + Rabbids Sparks of HopeImage: Ubisoft / Nintendo

If you were hoping for some more multiplayer action in the upcoming Switch release Mario + Rabbids Sparks of Hope, we're sorry to say but there won't be any options like this on offer.


Speaking to Screenrant, producer Xavier Manzanares clarified how the team decided to focus exclusively on the 'solo experience' in the new entry. As you might recall, the original game had co-op, and Ubisoft patched in a versus mode in a free update.


So what's the reason behind this decision? According to Manzanares, in the middle of production, the team was worried about the balance. Here it is in full:


'We decided in the middle of production to focus on the solo experience. Because, actually as we brought many things from the original concept, we started to see how many elements it brought to the table, and to balance that, this revamped system, we wanted to focus our attention on the solo aspect. So, it was really important for us and we decided to assume that the decision, in order to scope out dangers, where we could go many directions, but then it's unbalanced everywhere and it's a game that never ships. So, it was a decision we took during production.'


Nintendo's official website listing also notes how this follow-up Mario + Rabbids adventure is single-player. Of course, given the fact that post-launch content has already been confirmed, and considering how Ubisoft patched versus mode into the original game, who knows what could possibly happen in the future?

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How do you feel about the developers ruling out multiplayer in the new Mario + Rabbids... at least for now? Did you play the co-op or versus modes in the original game? Leave your thoughts down below.