Final Fantasy 7 Rebirth: Development has been simplified with the launch of Intergrade on PS5

Final Fantasy 7 Rebirth: Development has been simplified with the launch of Intergrade on PS5

Final Fantasy 7 Rebirth

Yoshinori Kitase, the executive producer of Final Fantasy 7 Rebirth, talked about how developing Final Fantasy 7 Remake Intergrade for PS5 made it easier to develop the new game. Basically the experience gained by the development team has helped a lot.

Kitase expressed himself in an interview with the Japanese newspaper Dengeki, to whom he revealed:

"It is a fact that having developed Final Fantasy VII Remake Intergrade after Final Fantasy VII Remake has had an impact.

Final Fantasy 7 Rebirth development went smoother with the move to the PS5 environment.

As I mentioned in my development update, the speed of production is truly incredible for a title of this size.

After creating Final Fantasy VII Remake, we spent about a year developing the PC version and Final Fantasy VII Remake Intergrade, so we started working on Final Fantasy 7 Rebirth, so the development period is currently less than three years. "

Naturally, the experience made helps in the development of the new title, which in any case will take back a lot of the resources of Remake, as confirmed by Tetsuya Nomura, who talked about 3D models of the identical characters , Yuffie Kisaragi aside. After all, it is normal that the sequels use something of what has already been done with the previous titles. If they were to always start from scratch, the games would never come out, given the time it now takes to develop them.

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Final Fantasy 7 Rebirth And Its Sequel 'Won't Be Sped Up Versions Of The Original'

On July 7, 2022, several outlets published new interviews with the core staff of Final Fantasy 7 Rebirth and Crisis Core Final Fantasy 7 Reunion: Mariko Sato (Crisis Core FF7R producer), Yoshinori Kitase (FF7 series executive producer), and Tetsuya Nomura (FF7 Rebirth and Crisis Core FF7R creative director and character designer).

In particular, our Japanese peers from Famitsu, 4Gamer, Dengeki Online, and Gamer published interviews with several exclusive details, which included some stuff that should reassure fans who have been worrying about cut content in Final Fantasy 7 Rebirth and its sequel. We translated these parts of the interviews below.



Final Fantasy 7 Rebirth Is Massive, Will Keep The Original’s Feel As Much As Possible

Yoshinori Kitase explained that FF7 Rebirth has a considerable amount of content and will not heavily deviate from the original game, nor destroy the original game’s image.

Yoshinori Kitase: “The game does not heavily deviate from the original, and will procure you the same feelings as the original. The Midgar we made in Final Fantasy 7 Remake was a result of trying to make it satisfying for fans of the original. In the same way, FF7 Rebirth will not break the image of the original so dear to fans. And to that end, it’s quite a massive game.”

Tetsuya Nomura also mentioned Final Fantasy 7 Rebirth and its sequel will not be “sped-up versions” of the original game. Moreover, Rebirth will have the same feeling of freedom you had in the original game after leaving Midgar.

Tetsuya Nomura: “Some of you are worried, wondering if three games will be enough, or if it’ll be like a sped-up version of the original. It won’t, so please don’t worry about it. Needless to say, the same feeling of freedom you had after leaving Midgar in the original will be there. I believe you’ll actually be surprised at how much we managed to include in the game.”

Square Enix Won’t Cut Content And Locations From The Original FF7

When asked about story changes in FF7 Rebirth and its sequel when compared to the original, Tetsuya Nomura answered that the story’s main frame remains unchanged, and explained how they’re avoiding cutting content overall.

Tetsuya Nomura: “The story’s main frame remains unchanged. As for the newly added mysteries, these will be intriguing even for those familiar with the original game. However, seeing the changes that the Remake trilogy brings to the table, a portion of the story will progress differently than in the original game. When you get to play Rebirth, you might be led to believe that certain locations from the original game were cut. However, our policy during development is to avoid cutting any content from the original. And it’s simply that you’ll visit certain locations and experience certain events in a different order than in the original.”

That sounds great. One of the major reasons why I loved the original Final Fantasy 7 on PS1 and PC was thanks to its many iconic moments and mini-games, and it’s definitely reassuring to get official word that there’ll be minimal content-cutting. I’m looking forward to the Chocobo racing and many other mini-games such as the Moogle-raising sim in Gold Saucer, the dolphin and CPR mini-games in Costa Del Sol, and snowboarding.

Final Fantasy 7 Rebirth is planned for a Winter 2023-2024 release exclusively on PS5. The game was officially revealed on the Final Fantasy 7 25th anniversary event on June 17, 2022.