Sexualization in video games doesn't hurt gamers, according to a new scientific study

Sexualization in video games doesn't hurt gamers, according to a new scientific study

Sexualization in video games doesn't hurt gamers

Sexualization in video games does not cause harm to gamers and female players. This is what a new scientific study published in Computers in Human Behavior claims. Basically, playing video games with certain titles would not lead to the development of misogyny or the development of mental illness.

Quiet, one of the characters of Metal Gear Solid V: The Phantom Pain Often female characters in video games are represented in a highly sexualized way , despite the trend declining in recent years. Be that as it may, it seems that anyone who feared this was due to an increase in misogyny was mistaken.

Christopher J. Ferguson, one of the authors of the study, commented on the results, obtained using a statistical technique known as meta-analysis, which requires crossing the results of several studies, stating that "It's been twenty years now I study the effects of video games on players, mostly focusing on violence. I believe that many now accept the fact that there is no relationship between violent video games and assault or violent crime.

Despite this , people still have doubts about sexualization and wonder if games make players more sexist towards women or if women are less satisfied with their bodies or have other ailments after playing with them. of violence, so we hope to be able to shed some light on it. "

Ferguson and his team carried out a meta-analysis of eighteen studies that included some exposure to video games hi sexualized. Fifteen studies have measured aggression towards women or the emergence of sexist behaviors, ten have also focused on effects such as depression, body representation or anxiety.

Researchers have failed to pinpoint a statistically relevant link between video games and sexist behaviors or psychological well-being.

Ferguson: "In general, moral panic over video games and sexualization follows the classic scheme of the debate on the medium. So many hyperbole and moral scandals, but very little evidence demonstrating the damage caused by video games to players. "

For Ferguson, therefore, the problem does not arise from public health point of view, which is not threatened by video games. This does not mean that we cannot ask for a minor sexualization of video game characters, which is indeed an excellent cause, specifies the scientist, only that the scarecrow of alleged damage that cannot be demonstrated should not be used.

Ferguson went even further by calling the media allegations scapegoats for social problems.

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