Elden Ring: Miyazaki reveals his favorite boss and hints at From Software's future

Elden Ring: Miyazaki reveals his favorite boss and hints at From Software's future

Elden Ring

We have talked about Elden Ring and discussed it far and wide. Several months have passed since the launch of the game and now the great enthusiasm given by the discovery of the game is fading less and less within the community of fans. However, we are talking about one of the strongest videogame phenomena of 2022, and from time to time the attention of the public and press returns to tread the battlefields of the interregnum From Software.

Elden Ring To return to talk about Elden Ring recently was Hidetaka Miyazaki, the game director of the game very acclaimed by fans. It was the editorial staff of Xbox Wire Japan who had the opportunity to chat with Miyazaki: who revealed a very personal detail about the game. The director of the new souls like open world, in fact, has revealed his preferences on the bosses present within the interregnum.

Hidetaka Miyazaki told Xbox Wire Japan that his favorite boss in ELDEN RING is Radahn, followed by Godrick & Rykard

"He is fascinating as a character, and I also like the circumstances of the Radahn Festival." https://t.co/wv36OAzt1N pic.twitter.com/JqX8h4agJB

- Nibel (@Nibellion) May 26, 2022

Miyazaki didn't stop at boss, and during the chat he stated how much Elden Ring's success made him both happy and surprised. Despite this great success of the game, however, he also said that From Software will not change its approach to the production of new games and will continue to create those titles that the team finds interesting to make.

Elden Ring Director Hidetaka Miyazaki Was Influenced by Zelda: Breath of the Wild, Elder Scrolls, and Witcher 3

Elden Ring director Hidetaka Miyazaki said that while Elden Ring doesn't take inspiration from any one game in particular, he himself has been influenced by other open worlds including Zelda: Breath of the Wild, The Elder Scrolls series, and The Witcher 3.

Speaking to Xbox Wire Japan (independently translated by IGN), Miyazaki was asked if he took direct inspiration from any other open world games.

'I don’t think we took specific inspiration from any particular game,' he said, 'but I’ve personally played a lot of open world games that are considered classics of the genre, and I’ve been influenced by all of them.

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'These include The Elder Scrolls series, The Witcher 3, and more recently The Legend of Zelda: Breath of the Wild,' he added.

Elden Ring's world was built with bosses in mind first, however, typical of developer FromSoftware and its series of games including the Dark Souls trilogy, Bloodborne, and Sekiro: Shadows Die Twice.

'Our first step when designing the map was to decide where the bosses would appear, especially the important ones,' Miyazaki said. 'Therefore, the map was really designed on the basis of boss gameplay, then we adjusted the boss gameplay based on their location on the map.'

This design system certainly worked as Elden Ring has proven somewhat of a cultural phenomenon since it was released in February with players interacting with the game in a ton of different ways. One player, for example, got the Fisher Price toy controller working with the game, while another has made a VR version.

Someone has also beaten a boss using the Nintendo Switch Ring Fit controller, while others completed the game without taking damage or dealing damage.

In our 10/10 review, IGN said: 'Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path.'

To make those choices with the best available information, check out our guide that features everything you could ever hope to know about Elden Ring, including collectible locations, boss strategies, and more.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.