Horizon Forbidden West: patch 1.06 available, let's see the changes made

Horizon Forbidden West: patch 1.06 available, let's see the changes made

Horizon Forbidden West

Guerrilla Games has released patch 1.06 of Horizon Forbidden West, an update that brings several changes to the game and corrects various problems found, as reported in the official notes which are quite extensive.

You can find the complete list of the characteristics of patch 1.06 at this address, on the official Horizon Forbidden West subReddit, while we limit ourselves here to some of the more substantial changes, which mainly concern the correction of some bugs and crashes detected by players on the current version of the game.

In particular, there are numerous adjustments to the main quest, for example with regard to the blocks detected in the mission "Reach for the Stars", particularly battered by bugs according to what is reported in the notes, which report four critical moments that they should have been fixed for the same mission.

The other fixed missions are Death's Door, which may eva cause problems loading Respawn, The Dying Lands and two specific fixes for The Broken Sky to some problems that prevented the correct progression, but there are also other missions involved in the fixes of this update.

Also fixed several side quests such as The Blood Choke, The Promontory, The Wound in the Sand and A Tribe Apart, as well as several adjustments have been applied to activities within the open world.

Among the other fixes there are modified elements to the user interface and numerous corrections to the graphics, especially with regard to the pop-ins detected, the blur effect and other artifacts that could emerge in the gameplay, in addition to the correction some stability problems.

However, there are really many correct elements, as demonstrated by the official notes, while others remain to be adjusted, according to what is reported by Guerrilla Games, in the next updates. In the meantime, we postpone one more vote to the Horizon Forbidden West review to get to know it better.

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Horizon Forbidden West Update 1.06 Patch Notes Today (March 2)

Guerilla Games deployed a new Horizon Forbidden West update earlier today (March 2), with another long list of bug fixes and quality of life improvements.

Although today’s new patch fixes plenty of issues for Horizon Forbidden West players, there are still some lingering issues that the developers are aware of. According to Guerilla Games, graphical issues, side quest issues, a repeating music track, and players being unable to reach 100% in the game progression menu are all being worked on for a future update.

For now though, here’s what fans can expect to find in the March 2 Horizon Forbidden West update.

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  • Horizon Forbidden West | Accolades Trailer



    Horizon Forbidden West | Accolades Trailer






    What’s New In Today’s Update?

    Similar to the previous Horizon Forbidden West update, today’s patch fixes a long list of issues with main quests, side quests, world activities, graphics, UI/UX, general performance, and more.

    There’s no new content or major changes included in patch 1.06, but there are plenty of fixes in the update. Check out the full patch notes further down this article to see every bug fixed.

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  • Horizon Forbidden West Update 1.06 Patch Notes (March 2)

    Below you will find the official patch notes for the latest Horizon Forbidden West update, which was deployed on March 2 bringing the game to version 1.06 with the following changes:


    Main Quests

  • Fixed an issue in main quest ‘Reach for the Stars’ where Varl could become stuck swimming, which resulted in a missing prompt to [Examine the Machine Carcass] at the Glinthawk sighting site, thus blocking further progression.
  • Fixed an issue in main quest ‘Reach for the Stars’ where Varl would visibly teleport after the Focus scanning tutorial.
  • Fixed an issue in main quest ‘Reach for the Stars’ where Aloy could become stuck in a falling animation when she grabbed a collapsing climbing point and used the Pullcaster on a Grapple Point at the same time.
  • Fixed an issue in main quest ‘Reach for the Stars’ where there was a sudden change in sunlight when Aloy was traversing a certain spot inside the shuttle tower.
  • Fixed an issue in main quest ‘Death’s Door’ where reloading from a certain save would cause the Firegleam explosion to replay.
  • Fixed an issue in main quest ‘The Dying Lands’ where Aloy and her companions would get snowed on while inside the cauldron.
  • Fixed an issue in main quest ‘The Broken Sky’ where Kotallo could sometimes become distracted and stray from the task at hand, which could block further progression.
  • Fixed an issue in main quest ‘The Broken Sky’ where Aloy would be placed in an unintended pose when reloading a certain save.
  • Fixed an issue in main quest ‘The Kulrut’ where an objective marker was leading towards a blocked path.
  • Fixed an issue in main quest ‘Seeds of the Past’ where Alva could sometimes not reach the console, blocking progression.
  • Fixed an issue in main quest ‘Seeds of the Past’ where reloading the save after killing the machines outside of test station Elm would spawn Aloy stuck in the floor.
  • Fixed an issue in main quest ‘Singularity’ where reloading a certain save would cause a certain line of dialogue to play again incorrectly.
  • Side Quests

  • Fixed an issue in side quest ‘The Blood Choke’ where Atekka would not move into position when needed, thus blocking progression.
  • Fixed an issue in side quest ‘The Promontory’ where reloading from a save after the ‘Investigate the bridge’ objective would place the player in Plainsong.
  • Tempered the vigilance of machines in side quest “The Wound in the Sand”, so that they no longer enter a suspicious state immediately upon reloading from a certain save.
  • Fixed an issue in side quest “A Tribe Apart” where reloading a save created after opening the metal flower at Riverwatch would cause the vines to respawn.
  • World Activities

  • Fixed an infinite black screen that would occur after stashing the Champion’s Spear and then starting any Tutorial or Challenge in Chainscrape Melee Pit, or a fixed loadout challenge in the Arena.
  • Fixed an issue in Cauldron Mu where a platform at the end of the cauldron could stream in late, trapping the player underneath.
  • Fixed an issue in salvage contract The Stillsands: Pristine Bellowback where the incorrect machine corpse was spawned when reloading from save after defeating the machine.
  • Fixed an issue in Machine Strike where the player was no longer able to attack after selecting to repeat the instructions regarding unit combat power.
  • Fixed an issue in Machine Strike where the compass would appear on screen after the player retried a match they lost.
  • Fixed an issue where a wild loading screen could pop up while in the Arena menu, after returning from a challenge.
  • Fixed an issue where scavenger machines would not appear after killing other types of machines in certain habitats.
  • Fixed an issue with dome views where the icons would not display correctly after reloading a save.
  • Fixed an issue in Salvage Contract: The Lost Supplies where the quest could not be turned in under certain circumstances.
  • Fixed an issue with the track “The World on Her Shoulders” repeating if the player used fast-travel after climbing a Signal Tower. Please note that this is not fixed for players who already encountered this issue, we are investigating a separate fix for this.
  • UI/UX

  • Removed haptic feedback when standing next to a campfire and when fast-traveling if the Vibration Intensity sliders are set to 0.
  • Fixed an issue where a Vista image would appear in front of a Black Box collectible in the menu.
  • Graphics

  • Fixed multiple instances of objects in the world visibly popping between different levels of detail.
  • Fixed an issue in Photo Mode where parts of Aloy’s outfit and body would become blurry in certain poses.
  • Improved visual differentiation of the attack and move indicators in Machine Strike.
  • Fixed a cosmetic issue with underwater cubemap.
  • Fixed an issue where a blurry artefact was visible around the Heavy Crossbow when using it in combat.
  • Fixed several instances of the camera jittering and behaving in an unintentional way.
  • Several craftable quest items had the incorrect model in the workbench interface, those have now been replaced with the final assets.
  • Fixed an issue with Parallax Mapped Foam by removing variable height scale in favor of a constant value; when original dynamic input value got too high it started separating the parallax layers. To fix the nasty separation of the layers at glancing angles the height scale is set by a bit of fresnel based logic.
  • Fixed several instances of NPCs in settlements not displaying the correct level of detail when playing the PS4 version of the game.
  • Fixed an issue in the Chainscrape tavern where moving the camera in a certain spot would cause sudden changes in lighting.
  • Improved noise reduction on screen space ambient occlusion.
  • Reduced the intensity of the vignette screen effect when activating Valor Surges, and when Aloy was at low health.
  • Performance and Stability

  • Multiple crash fixes.
  • Fixed multiple assets that would pop in or stream in visibly during cinematics.
  • Fixed several unintentional loading screens/black screens that would trigger in specific points.
  • Other

  • Aloy will not mention her stash quite as often as before.
  • Multiple localization fixes and text alignment corrections.
  • Multiple visual and audio improvements to cinematics.
  • Fixed an issue where Aloy would freeze in a specific pose when switching weapons during a charged heavy melee attack.
  • Fixed an issue where remapping the controls for Primary Fire to R1 would prevent the player from throwing rocks.
  • The spear impact when using ‘Strike From Above’ was missing a sound effect that has now been added.
  • Fixed an issue where the player would lose control of Aloy if sprinting and sliding into the water at a specific spot in the ruins north of Landfall.
  • Fixed an issue with the camera during the end credits.
  • Fixed several instances of the mount behaving erratically in specific locations while riding on roads.