
Ghostwire
Master Shinji Mikami, founder and CEO of Tango Gameworks, as well as creator of the Resident Evil series, after the launch of Ghostwire: Tokyo would like his software house to focus on smaller and not necessarily horror games. The reason is that he doesn't want it to be associated with a single gender.Mikami: "I hope I can change the image of Tango Gameworks. Now we are seen as a studio specializing in survival horror. Of course it's nice to have fans who think of us as a studio dedicated to survival horror, but we want also be seen as capable of creating a huge variety of different titles. We will be launching more and more games in the future, starting with Ghostwire: Tokyo, so follow us! "
Mikami made these statements after unveiling that the next Tango Gameworks' game will not be a horror and will be directed by John Johnas, the director of the DLC for The Evil Within and The Evil Within 2. Mikami called it an excellent game to keep an eye on, but far from horror.
Mikami does not consider horror even Ghostwire: Tokyo: "Some think that Ghostwire: Tokyo is horror, but don't let yourself be drawn tricky, because it's not. It's an arcade action adventure game. "As explained by Mikami, it's about wandering around a deserted Tokyo killing enemies.
The comment on the size of the games has arrived in an interview with Famitsu, where Mikami explained how difficult it is to grow talents in teams that are too big and that for this reason he also wants to dedicate himself to smaller titles, made by fewer people. Previously, it would not have been possible for him to do so as the market seemed to require increasingly large titles, but the emergence of subscriptions such as the Game Pass instead made it sensible to launch even smaller titles, made with faster development cycles. In this way it also becomes possible to train people to then get them into bigger projects.
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Ghostwire Tokyo PS4 – is a PlayStation 4 release happening?
Ghostwire Tokyo is the latest game from Bethesda and Tango Gameworks, the Japanese developer helmed by Resident Evil visionary, Shinji Mikami. Out now on PS5 and PC, there will be some gamers no doubt wondering if there’s a Ghostwire Tokyo PS4 version, and when this will launch.
Ghostwire Tokyo was officially revealed during Bethesda’s E3 2019 press conference in which the company also revealed another PlayStation console exclusive, Deathloop.
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As part of an deal with platform holder, Sony, it was confirmed that both Ghostwire and Deathloop would only be available on PlayStation, as well as PC.
Ghostwire Tokyo PS4However, much like Arkane’s time-bending first person shooter, there is no Ghostwire Tokyo PS4 version. The game is locked to PS5 only with no indication that it will appear on Sony’s older system any time soon. Neither Bethesda or Tango Gameworks have commented on why this is the case. Although it’s a great looking game with a large open world and seamless action, we’ve seen more technically advanced games on PS4.
If we had to guess, this was likely a choice made by Sony. In order to help shift PS5 consoles and get more gamers to make the generational leap, the company has locked a number of its high profile hits on its new system such as Returnal and Ratchet & Clank: A Rift Apart.
Of course, there will be plenty of Xbox gamers feeling a bit left out, despite the fact that Microsoft now owns Bethesda. That said, the exclusivity deal is only in place for a year, meaning that both Deathloop and Ghostwire Tokyo could jump to Xbox Series X|S (and potentially Xbox One) soon. To help soften the blow of this long wait, there’s a chance both games could receive new upgrades and content.
In our Ghostwire Tokyo review Nick P scored the intriguing survival horror game a spooktacular 8/10, saying:
“Ghostwire: Tokyo was not the game I was expecting from Tango Gameworks, but I definitely enjoyed it. Blending magic-filled FPS action with Japanese mythology and an open world Tokyo that reminds me of the Yakuza series, it stands out from the crowd even if it’s not truly ground-breaking. Ghostwire has a lot of potential as a new franchise and I’m looking forward to seeing what Tango Gameworks does with it next.”
Curious how long it takes to beat the game? We recently clocked in with our estimates.
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