Dark Souls: the beloved co-op also present in Elden Ring was born from an unexpected event by Miyazaki

Dark Souls: the beloved co-op also present in Elden Ring was born from an unexpected event by Miyazaki

Dark Souls

In recent weeks, souls lovers are interfacing with the new Elden Ring. FromSoftware's production was able to captivate players well before its release, and now that the game is finally available to everyone, it is proving to be one of the most popular titles of the year. There are many mechanics made in FromSoftware that fans love since the first Dark Souls and that can be found in the new work, but among the most known and used there is certainly the co-op component.



The thing that many do not know, however, is how this component was conceived by the game director of Dark Souls, and almost all subsequent projects, Hidetaka Miyazaki. This funny anecdote was told by the director himself in a recent interview with the editorial staff of The New Yorker. Miyazaki, in fact, found himself in a situation that was not too pleasant in the past, and at that moment he found the right and unexpected inspiration to develop the well-known co-op system made in FromSoftware.


Miyazaki's inspiration for co-op in Elden Ring & souls games is a cool story:

The idea came long ago, after his car became trapped in snow on a hill. Then, a group of strangers showed up to push the vehicle out, and disappeared soundlessly into the night.

Thus, co-op was born. pic.twitter.com/zHznRagJNE

- Mordecai (@EldenRingUpdate) March 9, 2022



A very special anecdote, which allows us to ascertain how many, how many sometimes, the best and most particular ideas arise from situations that are impossible to predict. A good author is also recognized for these things, by the ability to translate what happens in everyday life into functional ideas for a project, whether it is videogame, literary, or cinematographic, it doesn't matter.

If not you have done it again you can buy Elden Ring at this address.





Elden Ring and Dark Souls' summoning system was inspired by Miyazaki's car breaking down

A new interview with Elden Ring director Hidetaka Miyazaki reveals where the concepts of summoning players originates from.


In an interview with The New Yorker last month, just as Elden Ring was launching around the world, FromSoftware's president revealed what inspired the summoning mechanic present in FromSoftware's games. Miyazaki revealed that years ago, his car got stuck on a hill while driving in snow, and a group of strangers appeared and helped push him to the top, only to silently vanish straight away.


This, as Miyazaki puts it, is what inspired the creation of Dark Souls's summoning. Throughout the Dark Souls trilogy, as well as Bloodborne, Demon's Souls, and now Elden Ring, players can summon in allies from around the world to help them battle through tough gauntlets or brutal bosses, before soundlessly vanishing into the digital aether after the fight is won (or lost).


It's a wonderful little anecdote from the FromSoftware president, and a rare look behind the curtain at the design process of the games the developer has become so acclaimed for. In fact, we'd absolutely recommend reading the entire feature from The New Yorker on Miyazaki's ethos, because it's not everyday you come across an interview with the FromSoftware leader. Elsewhere, he discusses how he 'feels apologetic' towards players who can't handle his games' notorious difficulty.


Elden Ring tips | Elden Ring secrets | Elden Ring Classes | Elden Ring Keepsakes | Elden Ring PS4 and PS5</a> comparison | How to get the Elden Ring horse | Elden Ring Rune farming locations | Elden Ring Summons | Elden Ring stats explained | Elden Ring Great Runes and Rune Arc farming | How to level up in Elden Ring | Elden Ring map fragments | Elden Ring respec and Larval Tears | Elden Ring merchants | Elden Ring Golden Seeds | Elden Ring Bell Bearing locations | Elden Ring Deathroot locations | How long is Elden Ring? 


Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.