Steam: Valve rewards a user with $ 7500 for fixing a bug

Steam: Valve rewards a user with $ 7500 for fixing a bug


Although Steam has been around for several years now and is one of the most used and appreciated digital stores for PCs by gamers, it can happen that something gets stuck or doesn't work all that well within the platform. Usually it is Valve itself that takes care of fixing the various bugs or problems that arise within the videogame client, but recently it happened to a user to solve a very particular problem, with the company that wanted to reward the work of this user.

Specifically, Valve rewarded a user with a whopping $ 7500 for promptly reporting a bug that allowed players to forge credits on their Steam wallet. The bug, which has been fixed, allowed players with the words "amount100" in the e-mail address of their Steam account to artificially inflate their virtual wallet via the Smart2Pay payment method.

After detailing how this bug could have been generated, Valve's JonP promptly thanked this user and checked with the Valve team, who were able to confirm that what was happening matched what was reported by the user. Once this was done, the team immediately mobilized to solve this Steam bug, also going to thank this guy by donating him $ 7500.

A story that certainly leaves one intrigued, and that demonstrates how Valve is very proactive in rewarding adequately the efforts and attention of the users who use the Steam platform on a daily basis.

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Woodlands Christian expands its STEAM program

The Woodlands Christian Academy is investing in its science, technology, engineering, math and fine arts programs with a new space that is expected to be finished in about five weeks. The space will be used for the broadcast teams, the e-sports team, a makers space, and an art studio.

“This past school year we re-imagined our mission statement to include creativity to be a part of it, and as we’re growing in our STEAM initiatives we have included the fine arts as both of those have a lot of opportunities for creativity,” said Tanya Sharron, director of STEAM and technology integration at TWCA. “We’ve been really focusing on having opportunities that will allow the students to use their God-given talents and their curiosities with being creative.”

Students of all levels at The Woodlands Christian Academy are now able to participate in the broadcast program as the middle school adds its own broadcast team. Along with the new team, the school is investing in the program with the new space.

The new STEAM space, funded through donations from TWCA community members at the school’s annual gala in May, will be built in the high school building and will include a broadcasting studio, sound booths, an editing area, and a collaboration space for the broadcast teams.

“We have so many exciting things happening with STEAM and with our fine arts and all really focusing on that creativity aspect,” Sharron said.

This past summer, middle school and high school students were offered a STEAM camp at TWCA for the very first time, building robots and rockets, while learning about how STEAM can be used to address real-world problems. Next year the camps will be expanded to include the lower school students.

Along with the new creative space, the school is expanding its student-led broadcasting program so that lower school, middle school, and high school students can participate with a team. The students collect the news, create the broadcasts, and present them. A new broadcasting space is being put in at the high school building for students to work.

Creativity was added to the mission statement, Sharron said, because of how important it is to how students learn.

“We realized that taking the time to spend on thinking about being creative, doing creative things, when God created us we’re creative beings,” Sharron said. “There is so much beauty and so much ability to learn and understand and grow when you are looking at a creative way to problem solve, a creative way to see things.”

As part of the five-year plan for the science, technology, engineering, arts, and math program Sharron said TWCA would like to become accredited through Cognia as a school for STEAM. The initiatives being put into place now are part of that long-term goal.

“As an educator it is just so wonderful to see what the students are creating and sharing and the confidence that they’re growing and building, and the leadership skills,” Sharron said. “I am just so happy that we have this opportunity to share this with our students.”