Crysis Remastered Trilogy will have Ray Tracing
The Crysis Remastered Trilogy has not yet come out, but it already promises a more than excellent opportunity to play, or replay, a triptych of FPS titles that have attracted a myriad of fans at the time. The Crytek franchise has always had on its side a respectable technical sector and a world building that, chapter after chapter, has been able to catch unprepared all those who have decided to discover this saga in its release period.Now, in a recent interview with the editors of Digital Foundry, Crytek confirmed that not all versions of the Crysis Remastered Trilogy will offer support for Ray Tracing. Going into more details, the development team has confirmed that only the PC versions of Crysis 2 Remastered and Crysis 3 Remastered will support the effects of Ray Tracing, and not even the next-generation console versions will have this visual enhancement.
Additionally, Crytek plans to make most of the major improvements it has implemented in Crysis 2 via a post-launch update. Not only that, both the remastered editions of Crysis 2 and Crysis 3 will feature higher quality textures. It is also pointed out that Crytek is still working on the remastered of the first Crysis, as one of the project's developers spoke about it directly.
According to Steffen Halbig, the development team is still trying to improve performance of the CPU in the remastered of the first Crysis. Therefore, PC gamers can look forward to a future patch that will further improve CPU performance. As for the Crysis Remastered Trilogy, however, we still don't have an official release date, with the team only telling us that the trilogy should arrive in the course of next autumn.
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Crysis 2 Remastered On PS5 Runs At 60fps, Won't Have Ray Tracing
Crysis 2 and 3 Remastered are set to release this fall, and now fans can take a first-look at the new-and-improved Crysis 2 running on PlayStation 5, courtesy of a new video from Digital Foundry.
The game will run at close to a locked 60 frames-per-second at 1440p native resolution on PS5, with Digital Foundry noting that they expect a higher resolution to be possible on the Xbox Series X. Digital Foundry describes the project as cross-generational, meaning Crysis 2 is running on a PlayStation 4 codebase which then can be played on PS5. A Nintendo Switch version of Crysis 2 and 3 Remastered is said to run at a stable 30fps.
Digital Foundry notes that the development of the remastered games has undergone some changes. While developer Saber Interactive is still in charge, they are working more closely with Crytek to 'better realize the potential of the project.' It should also be noted that Digital Foundry itself consulted on the project by looking at early builds of the game and offering feedback, which it did free of charge.
The remasters for Crysis 2 and 3 are based on the PC originals, as opposed to the remaster of the original Crysis that released last year and was based off the Xbox 360 and PlayStation 3 version of that game.
While the PC version of Crysis 2 Remastered will support ray tracing and more visual options, those features won't be supported in the console versions of the game, as Crytek is 'concentrating on getting the right balance between fidelity and performance in one single mode.'
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