Sekiro: beat one of the most annoying bosses in record time

Sekiro: beat one of the most annoying bosses in record time


Now that Elden Ring has returned to show itself also revealing the launch date, fans of the From Software titles just have to wait patiently for the next 21 January 2022. Waiting to be able to start this new adventure, there are those who prefer to relive (or live for the first time) one of the most recent From titles. Let's talk about Sekiro Shadow Die Twice, a title that still offers an important level of challenge to players who intend to enter this fantastic world.

Just because players are still playing a lot of Sekiro, it often happens that someone reveals some secret or a particular way to defeat one of the fearsome game bosses. In this particular case, a Reddit user known online as 'Traditional_Fault_97' posted a clip showing a particular way to defeat one of Sekiro Shadow Die Twice's toughest bosses in just a few seconds.

Let's talk about the Bull Cherry Blossoms, a boss that has proven to be particularly annoying for many players to face. This user, however, not only demonstrated how it is possible to defeat this boss in seconds, but it is also possible to do it without taking any damage. To make it happen, the player decided to use several firecrackers and get behind him whenever the Taurus tried to charge him.

Oh… that was unexpected for me from Sekiro

As you can see from the clip published on the net, facing this boss like this, the latter will often find himself knocked down and in that case you will have the opportunity to launch a lethal attack that will allow you to defeat him in record time. Although Sekiro is a very different game to the Soulsborne previously published by From Software, fans still manage to find very creative and satisfying new ways to deal with the bosses and the various areas present in Ashina.

If you haven't done so yet, you can already book your copy of Elden Ring on Amazon at this address.

Aragami 2 Hands-On: Become One with the Shadows or Just Go Full Sekiro

If you played the original Aragami, then you might be surprised to learn that in Aragami 2 you can forsake stealth altogether. That’s right -- where the first game was so dedicated to stealth that outright combat was an almost guaranteed death, its follow-up just handed me a katana and said “good luck.” Don’t get me wrong: Aragami 2 is still a stealth game at heart with lots of incentives to stick to the shadows, but when I was caught with my hand in the cookie jar, killing every witness seemed to do the trick just fine. Add in the planned 3-player co-op and Aragami’s sequel looks like it will be leaning a lot more heavily on the “action” part of “stealth-action.”

After 3+ hours with Aragami 2, I feel confident saying that it’s shaping up to be an ambitious follow-up to a cult classic that puts stealth and using darkness to your advantage front and center. Most of my time was spent lurking in the shadows, taking out enemies from the cover of dark, and teleporting from place-to-place in an effort to accomplish my goals unseen.

But Aragami 2 also introduces an all-new combat system that has stamina meters, guard breaks, parrying, and finishers -- all things you find in more action-focused games like Sekiro or Ghost of Tsushima. It’s pretty crazy how feasible combat is as a viable option too! There were plenty of times where I was caught with my pants down in a situation that would have meant “game over” in Aragami 1, but now I was able to engage in some quick swordplay to eliminate anyone who stood in my way.

It’s a far cry from the original Aragami, where being sneaky was the only path to success.

To be clear, it’s not exactly advisable to charge headlong swinging your katana around. Enemies gang up on you, use ranged attacks, and knock the snot out of you once you run out of stamina. You can die very quickly if you lack skill. But it’s not impossible to complete a lot of levels without even trying to hide. In fact, sometimes I found myself in an area with a few enemies that might take a minute or two to pick off, so rather than do that I’d just openly engage them to finish things quickly. It’s a far cry from the original Aragami where being sneaky was the only path to success. And although all of my time with Aragami 2 was solo, I can only imagine how much more viable open combat will be when playing on a team of 3 in co-op.

This philosophical shift can be seen in other areas too, like how light sources no longer sapped me of strength like I was a vampire, and now I could teleport to ledges even if they weren’t covered in darkness. The importance of darkness and light in general has been turned way down in Aragami 2, as darkness now only really helps you avoid notice from the guards -- a change I’m not entirely sure I’m happy about.

Light sources no longer sapped me of strength like I was a vampire.

Combat isn’t the only thing Aragami 2 adds either. As I went on my murderous missions under the cover of night, I now had tons of more collectibles to find, including money which could be gathered and spent on an all-new gear system that tweaked my character’s stats to better match my playstyle. For example, I could reduce the amount of protection I received from armor in order to be harder to spot in stealth. But mostly I just spent all my money on equipment to try and make my guy look like Shredder from Ninja Turtles. No regrets!

I only got a small look at Aragami 2, but it’s already clear that the sequel is trying a lot of new things that make it play and feel like a very different game.