PC Games & Buffed: We are looking for interns for 2021/2022!

PC Games & Buffed: We are looking for interns for 2021/2022!

PC Games & Buffed

It has always been your dream to take a look behind the scenes of video game journalism, but you don't know how to do it? Would you like to combine your talent and enthusiasm for writing with your passion for PC, PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch and Co.? Are you interested in working on a daily basis as well as giving your best in long-term projects? Then an internship in our editorial team is exactly the right thing for you!

We are looking for interns who want to become part of our team either as part of a voluntary internship or a compulsory internship. During the internship you will get to know our websites pcgames.de, buffed.de, videogameszone.de, gamesaktuell.de and gamezone.de, as well as our magazines PC Games, play5, N-ZONE, Games Aktuell and PCG MMORE.

This is what you can expect:

Insights into everyday editorial work Independent research on all aspects of video games Creation of your own articles for our websites and our print magazines Direct cooperation with our video department Participation in the games Current podcast Insights into our social media department Individual support including regular feedback

Our requirements:

You love video games and occupy yourself intensively so that you are well versed in terms of spelling and grammar and have a secure and creative writing You like to work in a team You are flexible and resilient You have a good command of English You enjoy creative work and writing You are reliable and conscientious You are at least 18 years old We offer you a demanding job, a pleasant working atmosphere and excellent working conditions in a young team with nice en colleagues. The internship is remunerated and takes place in our editorial office in Fürth.

Interested? Then we look forward to your detailed application!

For the internship, an interview in advance is essential. For long journeys to the home, we alternatively offer online job interviews via video chat. Home office activities are not possible as part of the internship.

Interested? We need these documents:

Cover letter CV Two sample articles related to the topic of video games (maximum two A4 pages)

Send your application to:

[email protected]

or alternatively to

Computec Media GmbH

Lukas Schmid

Dr.-Mack-Str. 83

90762 Fürth

More information on our website

We look forward to seeing you!

Xbox Series X games on PC are a hit, as Microsoft throws shade at PS5 approach

When Microsoft first announced that Xbox Series X games would release on PC the same day as its console counterparts, the decision was met with raised eyebrows by many. The consensus seemed to be, “Why would anybody buy an Xbox if you could just play all Microsoft’s exclusives on PC?”

Well, as it turns out, Microsoft’s wasn’t focused on solely pushing Xbox hardware. Instead, the company saw an opportunity to expand the Xbox ecosystem to reach more players, and offer more value to consumers. And it looks like it’s done exactly that. 

Speaking at a pre-E3 2021 What’s Next For Gaming briefing, Head of Xbox Phil Spencer explained how Microsoft is now able to reach hundreds of millions of players, and that it's no longer reliant on building an install base via console sales.

“Across the Xbox ecosystem, we're now reaching hundreds of millions of people every month, and our total addressable market is going to grow while others are relatively static,” Spencer said. “As the Xbox ecosystem grows in both content and total size, it becomes more valuable to both players and our partners.”

Spencer went on to add that Microsoft is the only company that ships its games on console, PC, and cloud simultaneously, and that subscribers of Xbox Game Pass also receive all first-party games on day one. 

“So right now, we're the only platform shipping games on console, PC, and cloud simultaneously,” Spencer said. “Others bring console games to PC years later, not only making people buy their hardware up front, but then charging them a second time to play on PC. And of course, all of our games are in our subscription service day one, full cross-platform included.”

PC builder 

In what might be seen as a slight against Sony, more PlayStation exclusives have slowly come to PC in the last few years, which is at odds with Microsoft’s approach. Horizon: Zero Dawn, Death Stranding and Days Gone have all received PC ports, and Uncharted 4 is tipped to be next in line. As Spencer alluded to, however, these ports arrived years after the games’ initial release on console, and may result in players having to pay to play them again. Some PC players may have bought a PS4 specifically for those games, only to find that they’re now available on PC.

Of course, the biggest driver for Microsoft is Xbox Game Pass, which Spencer admits has changed the gaming landscape, specifically by changing the traditional retail model, and how the subscription service lets Xbox reach more players than ever before by moving away from dedicated hardware. 

“For the last couple of decades, the only way you could play games was to buy them outright. And, for many players, this is an investment that will limit their ability to play,” Spencer explained. 

“That cost, and that retail model, for some, have limited the audience for creators and for the entire industry. That’s why we created Game Pass, to open up the way that players can play more games with their friends, ultimately bringing more players in and making games more accessible to anyone.”

Xbox vs PlayStation 

How to enable 120Hz <a href="https://www.geekinco.com/2021/05/subnautica-below-zero-on-xbox-series-x.html">on Xbox Series X</a> and Xbox Series S

(Image credit: Microsoft)

Microsoft’s approach is once again at odds with Sony, which doesn’t put its first-party exclusives on its subscription service, PlayStation Now, until many years after release. Sony is also charging $70 / £70 for its first-party titles like Ratchet and Clank: Rift Apart, as opposed to Microsoft, who release all its exclusives like Halo Infinite on Xbox Game Pass on day one. 

Both Microsoft and Sony’s approaches are fascinating, with one banking on the strength of its internal studios, while the other aims to deliver a more all-encompassing and value driven model. Clearly Sony has taken a page out of Microsoft’s book when it comes to PC, but Xbox now needs to match what Sony’s studios are capable of delivering when it comes to exclusive games if it really wants to shake up the competition.