Cyberpunk 2077
After CD Projekt Red became the target of a hacker attack towards the beginning of the year, several leaks about Cyberpunk 2077 and other games from the studio have surfaced on the Internet in the last few weeks.Now there is more material from the development of Cyberpunk has been released in 2077. This time it is gameplay from the pre-alpha of the title, which showed the state of affairs in 2013. It can be clearly seen that the game was still in the early stages of production here. At that time, the third-person perspective was still used to control the main character - in the final version of Cyberpunk 2077, the first-person perspective was then chosen. The dialogue system also had similar similarities to well-known games such as Mass Effect in the pre-alpha.
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Cyberpunk 2077
CDPRYesterday, a bunch of different videos leaked as a part of a Cyberpunk 2077 hack, alongside the game’s source code. Three of them were blooper reels of various bugs in production, which would be funny in any other game had this one not launched with many of these exact bugs producing many of these exact blooper reels, post-launch.
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But the fourth was…interesting for a different reason. The video (linked here, as I don’t want to embed both hacked and NSFW content), shows what is apparently pre-alpha footage of Cyberpunk 2077 from all the way back in 2013, which is before CDPR was supposed to actually be working on the game in earnest. So this is a very, very early concept.
Here, we see what the game might have looked like if CDPR did what everyone expected them to and release it in third person, which would be more in their Witcher comfort zone.
The game was of course eventually made as a first person shooter, and not only that, CDPR famously went back and re-did all the cutscenes in the game so your character was never shown in third person. All “cutscenes” took place in the game in first person instead.
For all the things Cyberpunk did wrong, I actually really agree with this decision and thought it worked well in the game. This was as immersed as I’ve been in a character shot from an entirely first person perspective since maybe BioShock Infinite, helped in part by female V’s excellent voicework. Ultimately, I think this was the right call instead of sticking with what they knew and doing third person for another game like The Witcher.
The footage, I mean, looks like trash, but that’s forgivable given that it’s A) 2013 and B) a pre-alpha, but it does show some interesting ideas they had and ultimately scrapped. Outside of the obvious third person switch (which allows you to see your character, outfits, cyberware, etc at all times) they have a more Mass Effect-like dialogue system in place with different options fixed in different positions, though you don’t shift to a “face cam” when talking to people like many games from this era.
Sandra
CDPRInterestingly, this footage opens with another fully nude “Sandra,” as shown in the video. But in the 2013 alpha version she’s a married woman in the shower you’re sleeping with and in the final game, Sandra Dorsett was the nude, unconscious woman you pull out of a bathtub in a gang hideout, rescuing her for a job and eventually following up with her in a small side mission (I always thought her storyline should have been more fleshed-out). Guess they really liked the name. Also later, when clothed, she’s wearing the outfit of the famous “mantis blade girl” from the original promos of the game.
Anyway, I have nothing to make fun of here, it’s just an interesting look at an early test and the third person version of the game that might have been. I think first person was ultimately the right call, and I guess that’s why you experiment with these sorts of things.
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