Ubisoft will focus more on free-to-play and live service games, as well as standard triple A

Ubisoft will focus more on free-to-play and live service games, as well as standard triple A

Ubisoft will focus more on free-to-play and live service games

Ubisoft plans to focus more on high-caliber free-to-play and live service games, alongside producing the typical traditional triple-A on an annual basis, the company reported at its recent shareholder meeting. br>
It should be noted that Ubisoft's claims have led to different interpretations: the shift "from producing 3-4 triple A games per year" to a new strategy also focused on "high-profile free-to-play" "for some it means a reduction of the commitment to traditional games, but according to others it is not a question of this, but of a simple parallel reorganization of several projects.

This is what, for example, the analyst reports Daniel Ahmad, also known as ZhugeEX: "I would like to point out that the correct interpretation of Ubisoft's projects is not that it intends to produce fewer triple-A premium games, but that other productions that do not fit into this category, such as free to play or Just Dance, will become more important ".

Apparently, therefore," it is not a question of reducing, but of adding ", according to the analyst in question. Ubisoft's guidance, in terms of annual strategy, will always be tied to the amount of triple-A premium games released, according to ZhugeEX, and the release of 3-4 triple-A games per fiscal year has been considered the best way to achieve success so far.




So the idea is that Ubisoft intends to possibly maintain the output of 3-4 large-caliber triple-A premium games within a fiscal year, but also to accompany them with a series of different initiatives between free-to-play games and live service, of which the new The Division Heartland should represent a concrete example.

On the other hand, we have also seen how Electronic Arts has achieved the record of receipts thanks to microtransactions , but it is also true that Ubisoft has shown that it has several traditional productions planned for the current fiscal year such as Far Cry 6, Rainbow Six Quarantine and Prince of Persia.

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Video game industry heads for irrevocable change as publishers focus on live service and free-to-play titles

AAA games are now only one piece in the puzzle (pic: Ubisoft)

Sales of traditional paid-for video games now only account for 26% of EA’s business as the big publishers signal major changes for the future.

Over the last year, the pandemic has forced unavoidable change on the video games industry but as restrictions begin to lift in many countries things may never return to the way they were before the coronavirus.

Both EA and Ubisoft announced their latest financial results this week, with both generally in rude health and both revealing the same truth: the sale of AAA video games is no longer where the majority of their money is coming from.

That doesn’t mean AAA games are necessarily selling any less though, merely that publishers are making increasingly more money from selling DLC and microtransactions for them – or for other lower budget and free-to-play titles.

According to EA only 26% of their revenues now come directly from the sale of ‘premium’ games. Again, that doesn’t mean they’re selling any less than they used to but that the money made from the initial sales of, say, FIFA is dwarfed by what is then made from selling microtransactions and loot boxes for it.

Ubisoft’s financial results show a similar picture, with the company stating that it will be shifting away from its usual routine of selling three to four AAA titles a year and instead refocus on ‘high-end free-to-play’ games.

It’s unclear whether this means that they will be releasing less big budget games a year than they used to, not least because Ubisoft chose to explain their position via a word salad of marketing doublespeak.

Chief financial officer Frederick Duguet stated that releasing the traditional number of AAA games a year, ‘is no longer a proper indication of [Ubisoft’s] value creation dynamics’ and that Ubisoft will instead produce ‘a high cadence of content delivery including powerful premium and free-to-play new releases’.

Which, in English, seems to mean they want to focus more on games as a service titles, whether free or otherwise, that they can keep updating and selling microtransactions for over time.

In recent months it’s seemed as if larger publishers were beginning to cool on the idea of live service titles, after multiple attempts to copy the likes of Destiny and Fortnite failed, but evidently the general concept is not going anywhere.

‘This is purely a financial communication evolution and doesn’t change the fact that we continue to expect a high cadence of content delivery including powerful premium and free-to-play new releases,’ said Duguet semi-coherently.

Ubisoft’s enthusiasm for free-to-play games is somewhat surprising given they’ve not yet had any major success with the concept, but the recently announced The Division: Heartland appears to be the first example of their renewed approach.

They still have plenty of traditional games in the pipeline though, and have promised Far Cry 6, Rainbow Six Quarantine, Riders Republic, and the Prince Of Persia remake will be released before April next year.

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Other large publishers like Activision are clearly in a similar situation, where Warzone is arguably already more important than the paid-for Call Of Duty. And yet console manufacturers like Sony and Nintendo still owe their success almost entirely to traditional single-player games with little or no microtransactions.

Whether they’ll begin to change their approach in the future remains to be seen, but if Ubisoft and EA’s new focus works out then they may find it all but irresistible.

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