The Last of Us: Remake aims to get the most out of the PS5

The Last of Us: Remake aims to get the most out of the PS5

The Last of Us

About a month ago, a report from Bloomberg revealed that Naughty Dog was apparently working on a remake of The Last of Us for the PS5. A confirmation is still pending.

A foretaste of the new edition can now be found on the Game Reactor website, which has probably received information about the project. So the development team shouldn't just work on a simple upgrade of The Last of Us. Instead, Naughty Dog should use the engine of The Last of Us Part 2 to use the power and capabilities of the PS5. The article states in detail:

"While it would have been really fun to see the public reaction to a surprise announcement of this project, [Jason] Schreier's article has to some extent spoiled what was going on with the PlayStation Studios happens. I say 'to a certain extent' because people still think this is going to be something like The Last of Us: Remastered. We don't want to go beyond expectations, but this is not going to be a 'simple' improvement the resolution, frame rate and textures. The team will take advantage of the power and features of the PS5 with the engine of The Last of Us Part 2. Not just the graphics, but other things too. "

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Sony is reportedly working on a remake of The Last of Us for PS5. Information about a new Uncharted has also emerged. var lstExcludedArticleTicker = '1371679,1371086,1370679,1370033'; Jason Schreier also recently spoke in a podcast about the fact that the remake is more of a job for Naughty Dog, while other projects are still in preproduction. Among other things, the developers learn how to use the PS5. The multiplayer is also still in progress. Here Schreier could not say how far the project has already progressed. The Last of Us was first released for PS3 in 2013.

Source: Game Reactor

Xbox’s Internal ‘The Last Of Us Part 2’ Review Is A Rare Look Inside The Rivalry

The Last of Us Part 2

Naughty Dog

The Epic v. Apple case unfolds in public today, but it’s already produced some pretty wild disclosures the past few weeks, including a fresh bunch of documents from Microsoft, which are being cited in the case.

Most of those have to do with store revenue splits and such, but one formerly confidential page from a portfolio was filed that has a full internal review of The Last of Us Part 2 from Xbox team members “Mike and Jon” (via ResetEra)

This has nothing to do with the Epic case, of course, but it’s a fascinating look at one rival reviewing another rival’s flagship release for internal study, something we don’t often get a look at in this industry.

Generally speaking, it’s a pretty glowing review, as you might expect for a game that racked up more GOTY wins than any other in history. Though some Last of Us fans are taking issue with a few points raised.

The Last of Us Part 2

Naughty Dog

Here are some highlights from the review document:

On quiet moments:

“While (walking simulator narrative chapters) may not be what many gamers are expecting, they are exceptionally well done and really show what other games, especially pure narrative adventure games, should be aspiring to accomplish with their character dialogue, presentation and voice acting.”

On a lack of choice:

“That the player doesn’t have the ability to greatly influence or determine the outcome of the narrative might prove anathema to many players and how they view their role in the video game experience. However, we would argue that not every video game must be about the player roleplaying their characters’ story.”

On gameplay:

“Naughty Dog still can’t seem to make decent gun combat in any of their games, and this one is no exception. Luckily for them it fits in with the game’s overall theme and pushes the player toward using stealth over head-on.”

On visuals:

“The visual quality and attention to detail in The Last of Us Part II is absolutely best-in-class in basically every area, and the overall presentation is significantly ahead of anything that other teams have been producing on console and PC.”

In summary:

“The Last of Us Part II is the exceedingly rare video game where what it accomplishes in moving forward the art of narrative storytelling in video games as a medium ultimately outweighs whether to not everyone “like” it or even if everyone has “fun” playing it.

The Last of Us Part 2

Naughty Dog

All in all I…really agree with pretty much everyone point of this review, as it’s more or less the same one I gave it around launch. I even agree with the part that fans don’t like, that gunplay isn’t good. I think the game strives for realism in its gunplay to the point where it can feel overly clunky. But it does create for more cinematic “scramble” moments as you fire off wild shots in the heat of combat that don’t always hit their mark. It works, but it’s…certainly not a good shooting mechanic in the wider spectrum of the industry.

Regardless, it’s interesting to see this all laid out like this, and you have to wonder what lessons Microsoft and its first party teams have tried to take away for their own possible adventures in single player story games coming up. It’s a little hard to see what a direct equivalent to The Last of Us would be for them, and nothing announced immediately comes to mind, but who knows what else they’re secretly working on. Very intriguing in any case.

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