PSVR 2: New VR glasses with a 4K display, vibration and more

PSVR 2: New VR glasses with a 4K display, vibration and more


After Sony announced the next-gen VR headset for PS5 in February 2021, there was already some official information about the VR glasses. Among other things, the controllers that will be delivered together with PSVR 2 in the future were recently presented. According to a recent report from UploadVR, more details about the VR headset are now in circulation. For example, the hardware is to be equipped with a 4K screen.

With a resolution of 2000x2040 per eye, PSVR content could in future be displayed with up to 4000x2040 pixels. In comparison, Sony would be ahead of the Oculus Quest 2 and just behind the HP Reverb G2 - the current leader in resolution. Other highlights of PSVR 2 include the individual adjustment of the lenses and haptic feedback, which is built into the VR headset. For example, if a player should get an object on their head, feedback would be felt at this point via vibration. This feature is also used in the PS5's DualSense controller.

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PSVR: The headset will initially only work with the backward compatibility with PS5

According to Sony, the PSVR headset can initially only be used with the backward compatibility of the PS5. var lstExcludedArticleTicker = '1371884,1368816,1367473,1361102'; According to the sources of UploadVR, eye tracking should also be supported, which among other things also allows "foveated rendering". This technology reduces the level of detail of items that the player is not currently looking at. This allows developers to save a lot of computing power. PSVR 2 will not get by entirely without cables - but it will not be complicated. The headset can probably be connected to the front of the PS5 console via USB-C. The tracking works via cameras that are built into the VR glasses. There is no release for PSVR 2 yet. The headset will not be released this year.

Source: UploadVR

PSVR 2 Reportedly Includes 4K Display, Eye Tracking, and Haptic Feedback

PSVR 2 will reportedly include a 4K display, eye tracking, haptic feedback, and more according to a newly published report.UploadVR cites multiple 'reliable sources' on the matter, who say that Sony has shared details with its partners about these PSVR 2 features.

The report suggests that the new revision of the headset could feature a '4000x2040 pixels (2000x2040 per eye)' resolution, gaze tracking and a lens separation adjustment detail, a feature that can be seen on the Valve Index headset. The 4K resolution would be a big step up from the original PlayStation VR, which featured a 960x1080 pixels per eye – and a small step up on the popular Oculus Quest 2 headset's 1832x1920 per eye.

Eye tracking within the headset will allow for foveated rendering, a technique that allows VR experiences to reduce the quality of rendering in players' peripheral vision – essentially allowing for developers to increase the quality of what players actually see.

Another feature mentioned in the report is haptic feedback, which the report suggests could be implemented via a motor in the headset (and would complement the headset's new controllers, which also feature haptic feedback). An onboard camera would track the position of the controllers, reducing the amount of peripherals needed to make the headset work. Another small note mentioned in the report is that the headset will reportedly connect to the PlayStation 5 via a single USB-C cable.We've contacted Sony for comment on the report.

A next-generation PlayStation VR headset was confirmed in February 2021, with Sony announcing that the device would not be launching this year. We got a closer look at the headset's controllers in March when Sony revealed that the orb-shaped peripherals would feature finger tracking, haptic feedback and adaptive triggers.

In other PlayStation VR news, a Sony patent was recently found that depicts technology that would let spectators mess with players while they are inside of virtual reality.

PlayStation VR 2 Controllers - 4 Images

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.