Mass Effect: a comeback with a bang, Legendary Edition hits crazy numbers on Steam

Mass Effect: a comeback with a bang, Legendary Edition hits crazy numbers on Steam

Mass Effect

Mass Effect Legendary Edition is a real hit on Steam, with numbers ever more insane. The remastered dedicated to the first three chapters of the franchise literally bewitched users, especially for the excellent work done on the first title of the BioWare series. Debuted just four days ago, on May 14, 2021, the collection numbers took off on the Valve platform over the weekend, surpassing 59,000 concurrent players: the highest number of all time for a game in the saga.

To say the least astonishing, considering the original launch period of the three games, between 2007 and 2012. In short, a more than deserved success for the Legendary Edition (click here to read our review). At the time of writing, concurrent players are just over 42,000 in the middle of the week, according to SteamDB stats, showing that user attention is higher than ever.

As if that weren't enough, a strengthen the dose of optimism, even the independent analyst of the videogame industry, Benji Sales, reported a really important data: in fact, the Legendary Edition is also the BioWare title to have reached the highest number of simultaneous players on the platform , beating Dragon Age Inquisition, Mass Effect Andromeda and Star Wars The Old Republic.

Mass Effect Legendary Edition Steam Launch stats

- # 1 Top Seller

- Peak Concurrent players at 59,817

- Highest concurrent players ever for Mass Effect Game

- Highest Concurrent Players ever for a Bioware game

- 2nd Highest Concurrent Player ever for EA (only behind Apex Legends)

- Benji-Sales (@BenjiSales) May 16, 2 021

Here is the description of the title: "There is only one person who can save humanity from the most serious threat that has ever existed. Relive the legend of Commander Shepard in the acclaimed trilogy with Mass Effect Legendary Edition. It includes all basic single player content and over 40 downloadable content from the three chapters, including weapons, armor and promotional packs, remastered and optimized in 4K Ultra HD “. As always, we invite you to stay tuned with us at Game Division, for constant updates on your favorite games.

On Amazon Italy, Returnal is available at a discounted price. Click here to view the product page!

Mass Effect Legendary Edition patch 1.02 adds mostly cosmetic improvements

With just under 12GB, Mass Effect Legendary Edition's patch 1.02 is quite hefty, making changes across all three games and the launcher, but a closer look reveals that, at least on PC, it offers further visual improvements and fixes to achievement tracking. Some of the problem players pointed out on Steam at launch seem to have been fixed with the 1.01 launch day update, and player reception has been positive overall, but some are still reporting crashes at launch.

While it's always difficult to tell how widespread problems such as the Origin launcher draining performance or crashes on startup are, the patch notes don't make mention of any known issues on PC at this time. It's not unlikely the team is still in the middle of some calibrations. On the issue of the missing FOV slider at least, modders have since come to the rescue. You can find the patch notes in full below.


  •  Improved iris shaders for better interaction with light and ambient occlusion 
  •  Minor calibrations, fixes, and stability improvements 
  •  Mass Effect 

  •  Improved terrain textures 
  •  Fixed an issue where kills for achievements/trophies weren’t tracking correctly 
  •  Mass Effect and Mass Effect 2 

  •  Resolved an issue where the character code would sometimes not display in the squadmenu 
  •  Improvements to pre-rendered cutscenes to reduce occasional artifacts
  •  Mass Effect 2 

  •  Improved lighting and shadows in some cinematics 
  •  Minor visual, rendering, and VFX improvements on some levels 
  •  Resolved minor text issues with achievements 
  •  Mass Effect 3

  •  Fixed an issue where kills for achievements/trophies weren’t tracking correctly