Housemarque wants to make other games like Returnal, even bigger ones

Housemarque wants to make other games like Returnal, even bigger ones

Housemarque wants to make other games like Returnal

After the success of Returnal, Housemarque said that in the future he would like to make games of that size, indeed even bigger. This despite the fact that the studio, active since the early 90s, has always dealt with rather small productions. Indeed, until the launch of Super Stardust HD in 2007 it was also quite unknown.

After a decade of productions of this genre, the studio decided that this type of games pleased him the most and decided to create Returnal. A game that, while waiting to discover the performances at the box office, has gained acclaim from the press. As our review of Returnal demonstrates.

When asked "what the future of Housemarque will be, Mikael Haveri replied:" We have worked on two projects [simultaneously] in the past, while with Returnal we have dedicated ourselves to only one project. It's hard to say whether we will continue with one or two projects in the future, but the idea is that now that we've been able to create Returnal, we can't go back. The idea is that we now want to show that we are not just a "Resogun-studio".

"We can do all kinds of things and that means we want to go for greater experiences. We still love arcades," said Haveri. "We also love smaller games. Who knows? Maybe in 26 years we will still be doing things like this. But that really depends on how successful we can build with experiences similar to Returnal."

What do you think about this plan? Should Housemarque continue to make great games or go back to its origins?

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Housemarque says it wants to create more ‘bigger experiences’ like Returnal

A senior director at Housemarque has indicated that the studio would like to create more large scale games similar to Returnal in the future.


Returnal released for PlayStation 5 last month and is the Finnish studio’s largest and most ambitious project, following several decades focused on 2D arcade-style shooters such as Super Stardust HD and Resogun.


To create Returnal, the developer grew to around 75 people and called in the help of various support studios including Sony’s XDdev.


Asked by GameReactor what the company will do next, Housemarque’s marketing director Mikael Haveri indicated that it would like to take on another project similar in scale to Returnal, but didn’t entirely rule out creating more of the smaller arcade shooters it’s known for either.


“We’ve been working on two projects previously, and now with Returnal we have of course only one project,” he said. “It’s hard to say if we will continue with one or two projects in the future, but the idea of us now being able to establish ourselves with Returnal will be defining the future type of titles we want to make.

Housemarque says it wants to create more ‘bigger experiences’ like ReturnalHousemarque says it wants to create more ‘bigger experiences’ like Returnal.

He added: “The idea is that we now want to show we’re not just a ‘Resogun-studio.’ We can do all kinds of things, and from our studio’s perspective that means that we want to go for these bigger types of experiences.


“Now, we still love arcade. We still love smaller games as well. Who knows? Maybe 26 years in the future we’ll do more of that as well. But that really depends on how successful we are able to build ourselves with the types of experiences that Returnal now is representing.”


Housemarque said last week that it hasn’t yet decided how best to resolve Returnal’s criticised lack of save options, with the issue complicated by different players having different expectations.


In VGC’s Returnal review, critic Chris Scullion said the game’s “constant action and clever semi-procedural structure make it an engaging adventure, not to mention a visually stunning one.


“The lack of any difficulty levels may unfortunately exclude less experienced gamers, but anyone who doesn’t mind dying a bunch of times will thoroughly enjoy themselves.”

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