Cyberpunk 2077: mod adds next-gen shadows

Cyberpunk 2077: mod adds next-gen shadows

Cyberpunk 2077

Cyberpunk 2077 was one of the most talked about games of last year and of the last video game generation. Unfortunately, the new work of CD Projekt RED has not been able to fully satisfy the many expectations built in previous years, with the finished title being accompanied by more than a few flaws. While the development team is continuing to fix the game with corrective patches, the modder community is also contributing to make the game better.

Among the most recent mods published for Cyberpunk 2077 there is some one that takes the shading of the entire title to a next-gen level. We are talking about the mod called 'T rue Next-Gen Shadows', which stands as a work that improves the shadows, the clarity of reflections and more. The changes made by this mod are not huge, but they turn out to be very evident, especially if you look at the overall composition.

As usual, this Cyberpunk 2077 mod can also be found on the dedicated page of the Nexus Mod site, where, in addition to finding a guide to install the mod inside the game, you can find a gallery of images that contrast the title before and after using this mod. If you are interested in testing this mod to add next-gen shadows to your game you can find all the information at this address.

Being a prerogative of PC gaming, this, along with other mods for Cyberpunk 2077, are not available for PlayStation and Xbox versions of the new CD Projekt RED title. If you own a PC and want to enjoy a Night City with improved shadows, then don't hesitate to test the mod we just told you about.

In addition to the game, on Amazon you can also buy the beautiful official artbook called The World of Cyberpunk 2077. You can buy it at an affordable price at this address.

Do The ‘Cyberpunk 2077’ Lawsuits Have A Solid Case?

Cyberpunk 2077


CD Projekt Red is facing down at least four different lawsuits in the wake of the launch of Cyberpunk 2077, a rather bizarre affair that combined a very broken game with an astonishing amount of sales all the same. 13.7 million in its first few weeks alone.

Two of the class action lawsuits are from CDPR’s own shareholders. Their central claim? That CDPR made false or misleading statements, or failed to disclose the fact that Cyberpunk 2077 “was virtually unplayable on the current-generation Xbox or PlayStation systems due to an enormous number of bugs.”

The idea is that players, investors, critics, everyone was mislead or purposefully misdirected away from the state of the game on those consoles, which caused huge issues at release, with players asking for refunds and the issues contributing to Sony removing Cyberpunk 2077 from the PlayStation Store, where it remains banished nearly six months after release. Despite the big sales, the controversy has tanked CDPR stock, which is why investors are riled up.

There are two main factors at play here.

The first is that CDPR only provided PC review codes to outlets ahead of the release of Cyberpunk 2077, and requests for console codes were met with a range of responses from the idea that they were simply not available, to later, an explanation that they were trying to patch that version of the game up until the last minute, and they thought it would be fixed by launch.

Cyberpunk 2077


I suppose you could view that as part of the case here. CDPR only put forth the best version of the game (PC, usually running on high-end hardware) for early reviews, and it performed well enough to charm many outlets into giving it high scores, something CDPR was quick to brag about at launch. But then release happened, and everyone actually got to play the console versions.

They were, in fact, borderline unplayable, riddled with bugs and performing so poorly many players were prompted to ask for refunds. And here lies the most important thing to note with all this, the fact that the only information we had about the performance of the game on last gen consoles was this statement from an investor call by CDPR’s Adam Kiciński. Here’s he’s talking about base console performance versus the “Pro” (PS4 Pro and Xbox One X) versions:

“Of course, a bit lower than on Pros, but surprisingly good, I would say for such a huge world. So, bit lower, but very good. That's the answer.”

That is what I would call the definition of a misleading statement, as either Kiciński was playing some base console version of the game that simply never existed, he has a very, very low bar for the definition of “very good” or he was just…lying. Regardless, this statement spawned headlines like “Cyberpunk 2077 runs “surprisingly well” on current-gen consoles according to CD Projekt’s CEO” which is all the information that consumers had before the game launched, combined with the other fact that the press was not given console codes to review to say anything different.

I’m no lawyer, but that doesn’t look great and at least that aspect of it seems pretty cut and dry. I don’t know how CDPR can defend those pre-launch statements now, seeing the game that we got at launch, and yet even in their follow-up apology videos, they were saying things like they simply didn’t see the bugs that players saw in testing, which again, is extremely hard to believe.

It will likely take a while for these cases to work their way through the system, and who knows what the end result will be. In the meantime, Cyberpunk 2077 continues the process of repairing itself, and should finally be adding new content over the summer.

I’ve asked CDPR for comment on the upcoming lawsuits and will update when I hear back.

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