Cyberpunk 2077: improved shadows and more with the True Next-Gen Shadows mod

Cyberpunk 2077: improved shadows and more with the True Next-Gen Shadows mod

Cyberpunk 2077

Cyberpunk 2077 continues to get amateur mods and adjustments, obviously on PC, able to modify its aesthetic appearance and other elements, as we see with this True Next-Gen Shadows that applies in particular to shadows but modifies on a general level a little 'the whole graphic aspect.

This is a minimally invasive modification, which is limited to a configuration adjustment that improves the radius of the shadows, the clarity of the reflections and other minor graphic elements, which however all contribute along with improving the overall appearance of Cyberpunk 2077.

Cyberpunk 2077 in vanilla version with standard shadows

Cyberpunk 2077 with shadows enhanced by True Next- Gen Shadows In addition to the improvements mentioned above, the application of the mod removes some elements of additional lighting that clash in some situations and improves the appearance of environments, vegetation, characters and weapons in some aspects. To better see what it is, the author of the mod has also published some comparative images that show, in fact, some variations in terms of the overall graphic rendering.

True Next-Gen Shadows mod can be found on the Nexus Mods portal, but as usual you must always take into account the possible risks in applying these software changes, even if in this particular case they are even more limited than in other cases, given the lightness of the solution adopted.

Meanwhile, Cyberpunk 2077 is on special offer on GOG as part of the anniversary discounts of The Witcher series, while as regards the official updates, we arrived at patch 1.22 at the end of April.

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Do The ‘Cyberpunk 2077’ Lawsuits Have A Solid Case?

Cyberpunk 2077


CD Projekt Red is facing down at least four different lawsuits in the wake of the launch of Cyberpunk 2077, a rather bizarre affair that combined a very broken game with an astonishing amount of sales all the same. 13.7 million in its first few weeks alone.

Two of the class action lawsuits are from CDPR’s own shareholders. Their central claim? That CDPR made false or misleading statements, or failed to disclose the fact that Cyberpunk 2077 “was virtually unplayable on the current-generation Xbox or PlayStation systems due to an enormous number of bugs.”

The idea is that players, investors, critics, everyone was mislead or purposefully misdirected away from the state of the game on those consoles, which caused huge issues at release, with players asking for refunds and the issues contributing to Sony removing Cyberpunk 2077 from the PlayStation Store, where it remains banished nearly six months after release. Despite the big sales, the controversy has tanked CDPR stock, which is why investors are riled up.

There are two main factors at play here.

The first is that CDPR only provided PC review codes to outlets ahead of the release of Cyberpunk 2077, and requests for console codes were met with a range of responses from the idea that they were simply not available, to later, an explanation that they were trying to patch that version of the game up until the last minute, and they thought it would be fixed by launch.

Cyberpunk 2077


I suppose you could view that as part of the case here. CDPR only put forth the best version of the game (PC, usually running on high-end hardware) for early reviews, and it performed well enough to charm many outlets into giving it high scores, something CDPR was quick to brag about at launch. But then release happened, and everyone actually got to play the console versions.

They were, in fact, borderline unplayable, riddled with bugs and performing so poorly many players were prompted to ask for refunds. And here lies the most important thing to note with all this, the fact that the only information we had about the performance of the game on last gen consoles was this statement from an investor call by CDPR’s Adam Kiciński. Here’s he’s talking about base console performance versus the “Pro” (PS4 Pro and Xbox One X) versions:

“Of course, a bit lower than on Pros, but surprisingly good, I would say for such a huge world. So, bit lower, but very good. That's the answer.”

That is what I would call the definition of a misleading statement, as either Kiciński was playing some base console version of the game that simply never existed, he has a very, very low bar for the definition of “very good” or he was just…lying. Regardless, this statement spawned headlines like “Cyberpunk 2077 runs “surprisingly well” on current-gen consoles according to CD Projekt’s CEO” which is all the information that consumers had before the game launched, combined with the other fact that the press was not given console codes to review to say anything different.

I’m no lawyer, but that doesn’t look great and at least that aspect of it seems pretty cut and dry. I don’t know how CDPR can defend those pre-launch statements now, seeing the game that we got at launch, and yet even in their follow-up apology videos, they were saying things like they simply didn’t see the bugs that players saw in testing, which again, is extremely hard to believe.

It will likely take a while for these cases to work their way through the system, and who knows what the end result will be. In the meantime, Cyberpunk 2077 continues the process of repairing itself, and should finally be adding new content over the summer.

I’ve asked CDPR for comment on the upcoming lawsuits and will update when I hear back.

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