Diablo 2 Resurrected: The Pentagrams Are Gone!

Diablo 2 Resurrected: The Pentagrams Are Gone!

Diablo 2 Resurrected

Some may call it "First World Problems", others are really upset: Blizzard has removed the rotating pentagrams from the pause menu screen of Diablo 2: Resurrected! Shame!

In the Reddit thread where the problem was first posted, players are busy commenting and for the most part are really annoyed by the decision. The poster of the lordpermaximum thread even switched the thread icon to a rotating pentagram and wrote that it would not change it until Blizzard brings the symbols back.

The discussion quickly slipped into the subject of censorship. And although some of the commentators think it's absolutely fine that the user interface has been overhauled after 20 years, many insist that the pentagrams and "satanic symbolism" belong to Diablo. One user even used the hashtag #NotMyDiablo. If it is really about censorship, many users think that this is a sign of exaggerated political correctness. But pentagrams still show up in Diablo 2: Resurrected, for example in the Countess's room.

Has the user interface of the pause menu only been adapted to make it more modern and easier to use, or is there a conspiracy against pentagrams? behind? (Caution, sarcasm.)

History excursion

By the way, anyone who has ever dealt with the symbol knows that it actually has no "bad" meaning, rather the opposite. The pentagram (or pentacle, drudenfoot or pentalpha) was the symbol of the goddess Venus and the planet of the same name in antiquity. In some Gothic churches you can still find the symbol today and the five corners stand for the five miracles of Jesus Christ. In the Middle Ages, the pentagram was not used to conjure up the devil, but to banish evil and protect oneself from demons! There you see it, Blizzard actually has no reason to censor or remove the icon.


What do you say? Completely irrelevant or an important part of the game?

Source: Reddit

‘Diablo 2: Resurrected’ Seems As Close To Perfect As It Can Be, So Far

Diablo 2


The Diablo 2: Resurrected Technical Alpha is live today for players who got an invite, but I managed to get some early hands-on time with it yesterday. I took my new Barbarian through the wilds and discovered a deeply impressive remaster of the game that is one of the only instances I can remember of a game upgraded enough to practically outpace its sequel. In many ways, Diablo 2: Resurrected actually looks better than Diablo 3 (which is admittedly 9 years old itself, at this point).

The visuals are far and way the most impressive upgrade you’ll see here, and you can hit the “G” button any time to switch back to the old graphics so you can see how much work has been done, like Halo the Master Chief Collection. And man, it’s a lot of work.

Diablo 2 holds a special place in many hearts, including my own, my “comfort food” of gaming that I was routinely addicted to over the last decade and a half at various points. With a long, long wait until Diablo 4, this will obviously be something fun and nostalgic to tide players over in the interim.

Vicarious Visions has done a lot of the work here, a burgeoning superstar studio behind the likes of the resurrection of Crash Bandicoot, and some of Destiny 2’s best content, back when Bungie was still under Activision. They’ve really walked a solid line between remaining faithful to the original, giving it a gorgeous visual overhaul, and updating at least a few things here and there.

There are not a massive amount of changes to be sure, gameplay-wise. One thing I noted immediately was that you are free to respec your skill points and stats at any time at no cost, something that clearly was not the case in the original, as you’d have to re-level characters for alternate builds, and map things out from the start.

Diablo 2


But if you’ve been playing Diablo 3 for the past nine years, you will obviously miss some of the quality of life upgrades that game brought with it. Going back to scrolls for Town Portals and identifying items. A stamina bar for running. Juggling a zillion potions. Above all else, the most maddening thing to manage is the extremely tiny inventory screen where you can’t hold more than a scarce handful of armor or weapons at a time, requiring frequent trips back to town. Like obviously they could have dramatically increased inventory size if they wanted to here in 2021, and yet things like that are kept to retain the “charm” of the original. This is not about fixing Diablo 2, this is about rendering it as accurately as possible with just a few concessions, like free respecing.

The first thing I noticed? It’s kind of hard! Harder than I remember, and I recall the uh, “fun” chase of dying to a powerful enemy, then being asked to stroll by that powerful enemy naked to reclaim your gear, which often does not go well.

I’m not sure how long the Technical Alpha is, but I believe I’m about to find Deckard Cain, and I don’t think it goes on much longer after that, I’d imagine, in this early test here. There is still no date for Resurrected’s release, and yet it seems likely this will be out before the end of the year. I have not run into any severe bugs or crashes or really anything that even feels unpolished, short of a placeholder asset or two.

I don’t know how much time I’ll put into the Technical Alpha knowing my progress won’t carry to release, but it’s a lot of fun and a wave of nostalgia so strong it might actually bowl you over. If you have a code, enjoy.

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