WoW: This is what the MMO looks like in Unreal 4 with ray tracing

WoW: This is what the MMO looks like in Unreal 4 with ray tracing

WoW

A hobby developer has made it his business to represent some places of World of Warcraft with the Unreal Engine 4. This gives the world of Azeroth several graphical improvements that make the online role-playing game from 2004 shine in new splendor.

In addition, ray tracing provides another highlight in the video presentation. In recent years, the YouTuber has repeatedly published projects that show different locations from World of Warcraft with Unreal 4. Raytracing is being used for the first time in his current video.

Recommended editorial content Here you will find external content from [PLATTFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration. With the release of World of Warcraft: Shadowlands, the retail version of the role-playing game now also has the option of ray tracing shadows. The Burning Crusade Classic Launch will soon have a corresponding option. However, these are not comparable to the ray tracing effects from the YouTube video.

The beta of Burning Crusade has only started this week for selected players. The expansion for the classic servers of the role-playing game was announced at BlizzConline 2021 and should be released later this year. However, there has not yet been an exact date. In addition, players can currently look forward to a free pet for the retail version of WoW in the Blizzard Shop. The community raised over $ 500,000 from a Blizzard fundraiser. If the milestone of one million US dollars is cracked in the next few weeks, there will soon be a second pet for all players.




World of Warcraft no longer allows you to buy 30 days of game time

Blizzard has made some curious changes to the way players can purchase game time for World of Warcraft, its aging but popular MMORPG. The options to buy game time in pre-paid chunks of 30, 90, and 180 days have been removed, leaving only the 60-day option. You’ll of course still be able to purchase a recurring monthly subscription, however.


WoWhead speculates that the change may be a move to combat World of Warcraft bots that use WoW Token to pay for 30-day passes – these can use their Battle.net account balances to pay for game time, but that’s not accepted as a payment method for recurring subscriptions. For their part, some players suspect it’s a revenue raising move by Activision-Blizzard, and are chafing at the inability to buy 30-day passes – particularly players who only occasionally jump into the game from time to time.


However, these players aren’t out of luck – in fact, they can still purchase the recurring monthly WoW subscription – at a cheaper price than the 30-day game time pass, in fact – then cancel it before the next month’s charges are made to their credit or debit card.


The key thing here, however, is that some percentage of players who only mean to play for a month will likely forget to cancel their subscription before they’re charged for the second, and then perhaps feel compelled to keep playing.


Blizzard’s official explanation isn’t particularly helpful: “We recently conducted a review on the available services in all currencies”, the company wrote in an email announcement. “Based on this, we have decided to alter the available Game Time options in the Blizzard Shop. As of today, the Game Time options of 30, 90, and 180 days have been removed and Game Time is only available as a purchase of 60 Days.”


Blizzard does point out that subscription and WoW Token prices are unchanged, and that any already purchased game time will remain valid.

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